The next release of Mineclonia will feature a custom Lua map generator which, for diverse technical reasons, does not use the engine's biome system. In consequence, your biome abstraction layer must be adjusted to invoke the biome system abstraction layer that is provided by Mineclonia:
The next release of Mineclonia will feature a custom Lua map generator which, for diverse technical reasons, does not use the engine's biome system. In consequence, your biome abstraction layer must be adjusted to invoke the biome system abstraction layer that is provided by Mineclonia:
https://codeberg.org/mineclonia/mineclonia/src/branch/mineclonia_mapgen/mods/MAPGEN/mcl_biome_dispatch/API.txt
For a list of biomes that are currently defined and the criteria for their generation, refer to:
https://codeberg.org/mineclonia/mineclonia/src/branch/mineclonia_mapgen/mods/MAPGEN/mcl_levelgen/biomes.lua