This weekend I will play around with this to see what I can implement and update to align better.
I am a little conrfused though, as the mod does increase the mob speed per my tests. Can you explain why this might cause an issue? I did a quick scan on the documentation, I will look through it more after work tomorrow.
mcl_mobs should be considered undocumented for all intents and purposes, as its documentation predates the mob API rewrite and is of no value whatever.
As regards the consequences of altering movement_speed directly, they will begin to appear when status effects are applied, or when mods alter their movement speed with physics modifiers for other reasons. It may work now, but there is no guarantee that it will function in all circumstances or in the future.
Mods mustn't modify a mob's movement_speed field directly in Mineclonia, but install physics modifiers with "add_physics_factor", e.g.:
see https://minecraft.wiki/w/Attribute#Modifiers for further details.
I appreciate the example and link.
This weekend I will play around with this to see what I can implement and update to align better.
I am a little conrfused though, as the mod does increase the mob speed per my tests. Can you explain why this might cause an issue? I did a quick scan on the documentation, I will look through it more after work tomorrow.
Thank you
mcl_mobs should be considered undocumented for all intents and purposes, as its documentation predates the mob API rewrite and is of no value whatever.
As regards the consequences of altering movement_speed directly, they will begin to appear when status effects are applied, or when mods alter their movement speed with physics modifiers for other reasons. It may work now, but there is no guarantee that it will function in all circumstances or in the future.