This mod looks like a very basic adaption for the game by basically just adding new nodes without really caring about the details of the game. It’s okayish, but I cannot really give it a thumbs up at this point. Depends on how high your standards are.
OK, if you build it correctly, it can look cool. But building the arches and doors is tricky and annoying. The texture rotates with the arch so if you rotate the arch in a particular way, the texture is all messed up. Why not used world-aligned textures? Also, the mod adds two door nodes for each side: Left and right. This is unneccessary, one node should have been sufficed. Other door mods including the game’s own only need one door node because they allow to flip it.
This mod adds wooden and metal doors. The wooden textures match the actual wood in this game, but the metal doors sadly have a color mismatch. For example, tin doors look different than tin blocks.
The in-game door names are bad. Why use the name "door3" in a player-facing text? Just say something like "Tall Door" or whatever instead of this technobabble.
The screwdriver is partially supported, but behaves differently and inconsistently compared to the game's default doors. Punch key rotates the door instead of flipping it. Place key does nothing instead of centering the door. (I understand that support for door centering would need a major rewrite, but still!)
Finally the mod breaks a few unwritten "rules" of the game:
The doors are allowed to overlap with other nodes at the top segment. I understand this is neccessary for the arches to work, yet this breaks a rule that Hades Revisited carefully follows for all other nodes including its own doors
It adds nodes for Stone Block and similar nodes. Those nodes are not meant to be crafted into new shapes; they are instead meant to be compressed versions of the original
I wrote this as minimalistic port of original Pkarcs to Hades Revisited.
It means, original Pkarcs uses steelblock etc for craft doors, Hades Revisited version do same.
Original Pkarcs uses door3 in player facing text, this port do the same.
Original Pkarcs textures was only replaced somewhere by another ones, etc.
If you want to improve this, you're welcome to submit a PR in my repository (https://github.com/sfence/pkarcs/pulls). I am not against changes you mentioned.
Otherwise, I do not plan to invest my time to refactoring or rewriting it now or in the near future.
I only expect to make small changes when required to keep this fork working with newly released versions of Hades Revisited.
Developer of Hades Revisited here.
This mod looks like a very basic adaption for the game by basically just adding new nodes without really caring about the details of the game. It’s okayish, but I cannot really give it a thumbs up at this point. Depends on how high your standards are.
OK, if you build it correctly, it can look cool. But building the arches and doors is tricky and annoying. The texture rotates with the arch so if you rotate the arch in a particular way, the texture is all messed up. Why not used world-aligned textures? Also, the mod adds two door nodes for each side: Left and right. This is unneccessary, one node should have been sufficed. Other door mods including the game’s own only need one door node because they allow to flip it.
This mod adds wooden and metal doors. The wooden textures match the actual wood in this game, but the metal doors sadly have a color mismatch. For example, tin doors look different than tin blocks.
The in-game door names are bad. Why use the name "door3" in a player-facing text? Just say something like "Tall Door" or whatever instead of this technobabble.
The screwdriver is partially supported, but behaves differently and inconsistently compared to the game's default doors. Punch key rotates the door instead of flipping it. Place key does nothing instead of centering the door. (I understand that support for door centering would need a major rewrite, but still!)
Finally the mod breaks a few unwritten "rules" of the game:
Thanks for feedback.
I wrote this as minimalistic port of original Pkarcs to Hades Revisited.
It means, original Pkarcs uses steelblock etc for craft doors, Hades Revisited version do same. Original Pkarcs uses door3 in player facing text, this port do the same. Original Pkarcs textures was only replaced somewhere by another ones, etc.
If you want to improve this, you're welcome to submit a PR in my repository (https://github.com/sfence/pkarcs/pulls). I am not against changes you mentioned. Otherwise, I do not plan to invest my time to refactoring or rewriting it now or in the near future.
I only expect to make small changes when required to keep this fork working with newly released versions of Hades Revisited.