Only the owner of that beacon can set it as a destination (src). It's intended for private destinations, like your own home. You can link two private destinations for complete privacy, or link from your private beacon at home to a public beacon somewhere else while making sure nobody can sneak into your base through your beacon.
Thanks, sounds like it ought to be called Private not Protected. I thought it might mean it was not diggable. Sounds like the "protected" beacon's still gonna need protection. LOL.
I guess if you have two "public" beacons but each is inside a protected and inaccessible area (like a house) they won't benefit much from this feature. Of course it's pretty trivial to "lock" a beacon. 1 steel ingot isn't a bank breaker. :)
The best use is of course the second case you mentioned. Pretty handy there I suppose if one wanted to do that... I don't but it's good to know for future reference.
Anyways, bottom line for anyone reading this thread for info: No, protected beacons are NOT protected from being dug.
Actually telemosaics when linking ignore protections like areas mod, that's why it would be important to protect them inside your base. If it were not so, then to allow players to link to telemosaics at spawn would be to allow digging them, which is not a good idea. This way you can teleport to a public but protected area.
Protected could mean any of several things.
Only the owner of that beacon can set it as a destination (src). It's intended for private destinations, like your own home. You can link two private destinations for complete privacy, or link from your private beacon at home to a public beacon somewhere else while making sure nobody can sneak into your base through your beacon.
Thanks, sounds like it ought to be called Private not Protected. I thought it might mean it was not diggable. Sounds like the "protected" beacon's still gonna need protection. LOL.
I guess if you have two "public" beacons but each is inside a protected and inaccessible area (like a house) they won't benefit much from this feature. Of course it's pretty trivial to "lock" a beacon. 1 steel ingot isn't a bank breaker. :)
The best use is of course the second case you mentioned. Pretty handy there I suppose if one wanted to do that... I don't but it's good to know for future reference.
Anyways, bottom line for anyone reading this thread for info: No, protected beacons are NOT protected from being dug.
Actually telemosaics when linking ignore protections like
areasmod, that's why it would be important to protect them inside your base. If it were not so, then to allow players to link to telemosaics at spawn would be to allow digging them, which is not a good idea. This way you can teleport to a public but protected area.