While your mod's appearance is good, the code quality is more important then anything else, especially on a potato server. The mod have thaes critical problems
* uses minetest.after instead of entity steps to delete timed out missiles
* place vehicles without logging
* using hardcoded value instead of configuration value to switch default vehicles on/off
* Overall, you should not install this mod on your new server, find some alternatives instead.
While your mod's appearance is good, the code quality is more important then anything else, especially on a potato server. The mod have thaes critical problems * uses
minetest.after
instead of entity steps to delete timed out missiles * place vehicles without logging * using hardcoded value instead of configuration value to switch default vehicles on/off * Overall, you should not install this mod on your new server, find some alternatives instead.Some notes about the current status of the mod:
You may have to ping
D00Med
when you are making a PR in his repos, he isn't active anymore in the minetest community :/If you really want to improve this mod you could offer yourself as a maintaincer (doing that myself too on his
scifi_nodes
repo)EDIT: https://github.com/D00Med/vehicles/issues/59