Gave me goosebumps. I never knew pixely bubbles could make me smile. Aaannywayzz! I have used all items there were. Including the wooden mirror. I think it doesn't display anything because it's made of wood, not the stuff mirrors are normally made with. But it's functional and shows all I need to know!
After using the body and face soaps, I sort of instinctively applied face lotion. I didn't find body lotion, however... I have a dry skin condition irl
Upon having ground down several toothbrushes against my teeth, I considered them insufficient for the task at hand. I have an idea: dental floss!! I suggest you describe the condition of teeth with two variables: in between teeth (the hard to reach part) and of their visible flat faces. Toothbrushes generally clear the fronts and backs of teeth better than the cracks between them: cleaning efficiency asymptotically decreases as they become cleaner. The dental floss comes in handy in such cases. Strands can be crafted from cotton strings and possibly wax -- because they are usually covered in some protective layer that makes them smooter. It also smells minty! Food should also make teeth dirtier! Maybe. New weapon class: breath that could kill... (please don't scream at me)
I haven't figured out how to get pimples other than to wait for a while. I tried eating as much bread as I could, running around to spend saturation points. My suggestion is that consuming food that sates more hunger than the player needs to fill the bar causes unpleasant pimple-related effects to take place. I have tried to do it with the 'stamina' mod, at least with how it appears in the Techage modpack (it has a slightly modified version), but apparently it doesn't provide any API to know if you consumed more than you needed... It caps the level at the visual max
Oh and speaking of planned features and namely body scrub. You could use the skin dryness as the speed at which rough grimy dead skin accumulates on the surface!
for pimples if u leave your face dirty until it's clogged (and some extra waiting :/ ) then you'll get them lol
i loveee your ideas! body lotion is definetly planned (ik it's important!), i'll add all the teeth stuff to the list aswell, yk what i'll start working on it now :DDD
abt that i dont really get how should i use skin dryness to determine the speed the skin gets rougher? can u explain a bit more pls? :)
... my skin tends to... you know, get flaky and damage (or even shatter) easily when it's dry. dead skin accumulates faster. maybe it's just a special case. my skin is especially sensitive. it is well moisturized nowadays, however, and such events are rare!
ohh so as your skin gets drier (from not being moisturised enough) it gets damaged and dead skin accumulates? i was thinking of making 1 variable for skin dryness that if you don't use body lotion then the skin gets drier and drier until it's "rough", using bodyscrub then makes it "dry" and lets it be moisturised (rough, dead skin can't be moisturised needs to be scrubbed off first) but now i'm learning abt skin sensitivity pulls hair out of head and sobs
do you think i should make 2 variables, 1 that shows if the skin has been moisturised and if not then using bodyscrub on rough skin would damage it as opposed to on rough skin but body lotion has been used, and the other skin dryness one? and i could make like a special cream for treating damaged/flaky skin
ok so!!! my skin model that i definitely haven't just made up on the go is as follows (for each player):
three variables for the skin would be cooler cuz two are just too simple
one variable reflects the skin's dryness: the ideal state is when its value is 0 when it's soft and saturated (but it gets a bit more complex, because applying cream alone is not enough) -- and the non-ideal state is... as big as decimals can get! dry skin contributes to flaky dead skin, which accumulates and makes the skin dirtier: dead skin has a higher surface area and generally isn't alive to do anything about the grime that collects on its surface. scrubs are effective, but only if the skin has been cleaned beforehand (see variable 2)
another variable reflects the dirtiness of the skin! obviously, it has to be dealth with separately using body/face soap (it's even already present in the mod!). dirtiness increases slowly, but dryness exacerbates its accumulation: the rate of change can be multiplied by the first variable
aaand another variable reflects damage to the skin! repairs slowly. first two variables impair its regeneration. the "main" variable that's most important to maintain, but only indirectly, through the correct application of washing, scrubbing and moisturizing agents
i will even demonstrate an example iterative evolution... thing (i forgot how is it called in computing)!
V1 -- dryness!
V2 -- dirtiness...
V3 -- damage
V1 V2 V3
0 0 0 -- clean, soft, smooth skin
1 0 0 -- clean, but somewhat dry skin
2 1 0 -- almost clean, drier skin...
3 1 0 -- yet clean, but the winter air keeps drying the skin
4 2 0 -- not as clean anymore. danger zone
5 3 0(?) -- it's accelerating. better take a shower or else...
5 4 1 -- first signs of itchiness (or some abstract "damage"), not so severe at first
6 6 2 -- it's deeeefinitely time to wash your face
and so on! i really like real-time computational systems
Gave me goosebumps. I never knew pixely bubbles could make me smile. Aaannywayzz! I have used all items there were. Including the wooden mirror. I think it doesn't display anything because it's made of wood, not the stuff mirrors are normally made with. But it's functional and shows all I need to know!
After using the body and face soaps, I sort of instinctively applied face lotion. I didn't find body lotion, however... I have a dry skin condition irl
Upon having ground down several toothbrushes against my teeth, I considered them insufficient for the task at hand. I have an idea: dental floss!! I suggest you describe the condition of teeth with two variables: in between teeth (the hard to reach part) and of their visible flat faces. Toothbrushes generally clear the fronts and backs of teeth better than the cracks between them: cleaning efficiency asymptotically decreases as they become cleaner. The dental floss comes in handy in such cases. Strands can be crafted from cotton strings and possibly wax -- because they are usually covered in some protective layer that makes them smooter. It also smells minty! Food should also make teeth dirtier! Maybe. New weapon class: breath that could kill... (please don't scream at me)
I haven't figured out how to get pimples other than to wait for a while. I tried eating as much bread as I could, running around to spend saturation points. My suggestion is that consuming food that sates more hunger than the player needs to fill the bar causes unpleasant pimple-related effects to take place. I have tried to do it with the 'stamina' mod, at least with how it appears in the Techage modpack (it has a slightly modified version), but apparently it doesn't provide any API to know if you consumed more than you needed... It caps the level at the visual max
Oh and speaking of planned features and namely body scrub. You could use the skin dryness as the speed at which rough grimy dead skin accumulates on the surface!
heyy tysm for downloading and reviewing <3
for pimples if u leave your face dirty until it's clogged (and some extra waiting :/ ) then you'll get them lol
i loveee your ideas! body lotion is definetly planned (ik it's important!), i'll add all the teeth stuff to the list aswell, yk what i'll start working on it now :DDD
abt that i dont really get how should i use skin dryness to determine the speed the skin gets rougher? can u explain a bit more pls? :)
... my skin tends to... you know, get flaky and damage (or even shatter) easily when it's dry. dead skin accumulates faster. maybe it's just a special case. my skin is especially sensitive. it is well moisturized nowadays, however, and such events are rare!
ohh so as your skin gets drier (from not being moisturised enough) it gets damaged and dead skin accumulates? i was thinking of making 1 variable for skin dryness that if you don't use body lotion then the skin gets drier and drier until it's "rough", using bodyscrub then makes it "dry" and lets it be moisturised (rough, dead skin can't be moisturised needs to be scrubbed off first) but now i'm learning abt skin sensitivity pulls hair out of head and sobs
do you think i should make 2 variables, 1 that shows if the skin has been moisturised and if not then using bodyscrub on rough skin would damage it as opposed to on rough skin but body lotion has been used, and the other skin dryness one? and i could make like a special cream for treating damaged/flaky skin
im trying to make it realistic plz ;-;
ok so!!! my skin model that i definitely haven't just made up on the go is as follows (for each player): three variables for the skin would be cooler cuz two are just too simple
one variable reflects the skin's dryness: the ideal state is when its value is 0 when it's soft and saturated (but it gets a bit more complex, because applying cream alone is not enough) -- and the non-ideal state is... as big as decimals can get! dry skin contributes to flaky dead skin, which accumulates and makes the skin dirtier: dead skin has a higher surface area and generally isn't alive to do anything about the grime that collects on its surface. scrubs are effective, but only if the skin has been cleaned beforehand (see variable 2)
another variable reflects the dirtiness of the skin! obviously, it has to be dealth with separately using body/face soap (it's even already present in the mod!). dirtiness increases slowly, but dryness exacerbates its accumulation: the rate of change can be multiplied by the first variable
aaand another variable reflects damage to the skin! repairs slowly. first two variables impair its regeneration. the "main" variable that's most important to maintain, but only indirectly, through the correct application of washing, scrubbing and moisturizing agents
i will even demonstrate an example iterative evolution... thing (i forgot how is it called in computing)!
i hope (or maybe not) that you like this idea. feel free to use constructive criticism!!