It's essentially just a mining game, you start with a few workbenches and a pickaxe, go mine stuff, process the ores, craft better stuff (or sell your ores and buy them), repeat. The guide is hidden in the inventory menu and is more like documentation rather than a tutorial, but that's excusable since this is for a game jam. I also quite like the ambiance on the surface, although the custom mapgen is a little slow and I initially spawned underground. The only real problem is the apparent lack of any light sources for lighting up mines, like torches or lamps, which makes it practically impossible to actually mine since you can't see anything. I went all the way through the shop and the recipes and couldn't see any light sources - am I missing something?
I don't understand your issue with it being to dark, I made it so that it literally cannot be dark (maybe you're gamma is low? The min light level is 5).
As to spawning underground, that's an issue with my spawning approach, if it takes too long to load then it won't spawn you in the correct place.
You're right to it being a mining game, not sure that's a problem. Defiinitely wish I could have gotten more features out though.
The mapgen is very slow and it's one of the biggest issues I have, but idk how to fix it.
I just checked out this game again, and it appears to be a lighting glitch. You did indeed make air emit light level 5, however, when I break nodes, the resulting air does not emit light until I use /fixlight - presumably the engine doesn't account for air potentially being a light source in the function for updating lighting after breaking nodes?
That's odd, I specifically call the engine fixlight in my code. Well, thanks, I don't know if I will be able to fix it but maybe postjam I will fix the lighting system.
It may also be because the mapgen is extremely slow or the mapgen finishes after the fixlight is done.
It's essentially just a mining game, you start with a few workbenches and a pickaxe, go mine stuff, process the ores, craft better stuff (or sell your ores and buy them), repeat. The guide is hidden in the inventory menu and is more like documentation rather than a tutorial, but that's excusable since this is for a game jam. I also quite like the ambiance on the surface, although the custom mapgen is a little slow and I initially spawned underground. The only real problem is the apparent lack of any light sources for lighting up mines, like torches or lamps, which makes it practically impossible to actually mine since you can't see anything. I went all the way through the shop and the recipes and couldn't see any light sources - am I missing something?
I don't understand your issue with it being to dark, I made it so that it literally cannot be dark (maybe you're gamma is low? The min light level is 5).
As to spawning underground, that's an issue with my spawning approach, if it takes too long to load then it won't spawn you in the correct place.
You're right to it being a mining game, not sure that's a problem. Defiinitely wish I could have gotten more features out though. The mapgen is very slow and it's one of the biggest issues I have, but idk how to fix it.
I just checked out this game again, and it appears to be a lighting glitch. You did indeed make air emit light level 5, however, when I break nodes, the resulting air does not emit light until I use /fixlight - presumably the engine doesn't account for air potentially being a light source in the function for updating lighting after breaking nodes?
That's odd, I specifically call the engine fixlight in my code. Well, thanks, I don't know if I will be able to fix it but maybe postjam I will fix the lighting system.
It may also be because the mapgen is extremely slow or the mapgen finishes after the fixlight is done.