Personally I tried it on CTF multiplayer and at first test here's what I experienced:
👉 swords icons on deaths logger were triple longer the default px size, but I understand if you tell me that's an original style
👉 wielded swords don't look like swords, they are too thick
👉 all textures are cool from close but watching further and further looks that I applied some undersampling, so I see much pixelation and less realism
👉 CTF is based on red versus blue but characters' textures have normal colors, no red or blue, so I can't know who are enemies and who are allies
👉 at least for now apparently, damage cobblestone and hard cobblestone blocks have default textures
👉 characters are poorly dressed
👉 character's face is damn funny 🤣
Of course this is limited to CTF for now, I still have to see how it looks on my own offline worlds 😏.
Hello, feel free to post some feedback here :)
Personally I tried it on CTF multiplayer and at first test here's what I experienced:
👉 swords icons on deaths logger were triple longer the default px size, but I understand if you tell me that's an original style
👉 wielded swords don't look like swords, they are too thick
👉 all textures are cool from close but watching further and further looks that I applied some undersampling, so I see much pixelation and less realism
👉 CTF is based on red versus blue but characters' textures have normal colors, no red or blue, so I can't know who are enemies and who are allies
👉 at least for now apparently, damage cobblestone and hard cobblestone blocks have default textures
👉 characters are poorly dressed
👉 character's face is damn funny 🤣
Of course this is limited to CTF for now, I still have to see how it looks on my own offline worlds 😏.