I was impressed by the character animations (not really by the image, as it's AI-generated) but, ehr.. I can't make it pass the first big room. I've tried for 5 minutes and I can't seem to understand what I'm supposed to do - turning off the "generators" aside and breaking the other door. That's a pity
Well, breaking the first two generators made the big forcefield wall thinner. Logically, then, there must be another generator somewhere around the room, and there's really only one place it could be.
The puzzles in the game actually turned out being more situational than mechanics-based, in that figuring out what to use the mechanics on is often more challenging than actually using the mechanics themselves. I consider that a positive, but you do have a point and I should probably disclaim it so people don't expect a 'normal' puzzle game.
(If you did break all the generators without anything happening, that may be because you left the world and rejoined; I didn't test that case very well despite trying to plan for it.) (Update: That bug should be fixed in the latest commit on the repository.)
not really by the image, as it's AI-generated
Same here, to be honest. My only real reason for including it was for the novelty of playing a video in Minetest (though it does look quite decent).
The first room is basically a classic parcours puzzle. The goal was to disable all 3 generators. You were supposed to jump on the bushes at the wall to eventually climb higher and higher. The final generator was on the balcony high up. Also, the game didn't tell you you can sprint with Aux1 (E key by default).
The line-of-sight mechanic was introduced in the next room, and after that the game already ends before the game has even begun. :-(
I was impressed by the character animations (not really by the image, as it's AI-generated) but, ehr.. I can't make it pass the first big room. I've tried for 5 minutes and I can't seem to understand what I'm supposed to do - turning off the "generators" aside and breaking the other door. That's a pity
Well, breaking the first two generators made the big forcefield wall thinner. Logically, then, there must be another generator somewhere around the room, and there's really only one place it could be.
The puzzles in the game actually turned out being more situational than mechanics-based, in that figuring out what to use the mechanics on is often more challenging than actually using the mechanics themselves. I consider that a positive, but you do have a point and I should probably disclaim it so people don't expect a 'normal' puzzle game.
(If you did break all the generators without anything happening, that may be because you left the world and rejoined; I didn't test that case very well despite trying to plan for it.) (Update: That bug should be fixed in the latest commit on the repository.)
Same here, to be honest. My only real reason for including it was for the novelty of playing a video in Minetest (though it does look quite decent).
The first room is basically a classic parcours puzzle. The goal was to disable all 3 generators. You were supposed to jump on the bushes at the wall to eventually climb higher and higher. The final generator was on the balcony high up. Also, the game didn't tell you you can sprint with Aux1 (E key by default).
The line-of-sight mechanic was introduced in the next room, and after that the game already ends before the game has even begun. :-(