The game is pretty much what the description says, and it is enjoyable for what it is. With some further polishing and a few more elements, this could be even funnier and hold attention longer.
I’m not entirely sold on the cow shooting automatically, it feels like it takes away some agency. I also felt the hitboxes were a bit unclear; there were times I took damage without feeling like I actually collided with anything - even though I'm aware that Luanti not allowing to rotate hitboxes doesn't help much. Plus, the enemies being simple cubes breaks the immersion a little, though I assume that's a Jam compromise.
On the other hand, I love the cow model and the 'maculated' titles' UI style. Also, good attention to detail making the cow semi-transparent when looking directly below so it doesn't obstruct the view.
The "official" lore behind the automatic shooting is that your laser eye is malfunctioning and can't be turned off. ;-) I also toyed with the idea of adding "bad" targets you must aware so you have to be careful where you look.
Thanks for mentioning the hitbox problem, in my playtests it never felt that serious tho. But yeah, I wish Luanti would make it easier. I have added it to my TODO list to improve the hitbox when Luanti allows this. Or maybe there is a workaround?
Yes, the cubic rocket launchers are a jam compromise (but also, I'm not a skilled modeller *shrug*). I originally planned to make the rocket launchers with two parts: One base, and one moving part.
The game is pretty much what the description says, and it is enjoyable for what it is. With some further polishing and a few more elements, this could be even funnier and hold attention longer.
I’m not entirely sold on the cow shooting automatically, it feels like it takes away some agency. I also felt the hitboxes were a bit unclear; there were times I took damage without feeling like I actually collided with anything - even though I'm aware that Luanti not allowing to rotate hitboxes doesn't help much. Plus, the enemies being simple cubes breaks the immersion a little, though I assume that's a Jam compromise.
On the other hand, I love the cow model and the 'maculated' titles' UI style. Also, good attention to detail making the cow semi-transparent when looking directly below so it doesn't obstruct the view.
Overall, nice game!
The "official" lore behind the automatic shooting is that your laser eye is malfunctioning and can't be turned off. ;-) I also toyed with the idea of adding "bad" targets you must aware so you have to be careful where you look.
Thanks for mentioning the hitbox problem, in my playtests it never felt that serious tho. But yeah, I wish Luanti would make it easier. I have added it to my TODO list to improve the hitbox when Luanti allows this. Or maybe there is a workaround?
Yes, the cubic rocket launchers are a jam compromise (but also, I'm not a skilled modeller *shrug*). I originally planned to make the rocket launchers with two parts: One base, and one moving part.