The first thing you see is a big wall of text, though I appreciate the lore. The intro kinda leaves you hanging, it's basically 'Don't die, craft some beacons, careful of the monsters.'
For the first few minutes I was breaking about 10 wooden pickaxes to get stone. I eventually figured out that there's no such thing as a stone pick, though there are stone axes and shovels (prefectly reasonable from a logical pov, but also perfectly nonsensical from a progression pov.)
The Wombles (or whatever they're called, sorry I forgot lol) are exceptionally stupid - which is fine because that's what they're supposed to be apprently - except they can also fly, glitch up mountains at 10x their walking speed and generally do some really odd mob ai stuff.
Caves seem to just be a red herring as there's nothing in them (as far as I saw at least.) The mapgen is just V7 (which isn't a problem and I understand the reason behind it, but it would be interesting to have smth more.)
The first thing you see is a big wall of text, though I appreciate the lore. The intro kinda leaves you hanging, it's basically 'Don't die, craft some beacons, careful of the monsters.'
For the first few minutes I was breaking about 10 wooden pickaxes to get stone. I eventually figured out that there's no such thing as a stone pick, though there are stone axes and shovels (prefectly reasonable from a logical pov, but also perfectly nonsensical from a progression pov.)
The Wombles (or whatever they're called, sorry I forgot lol) are exceptionally stupid - which is fine because that's what they're supposed to be apprently - except they can also fly, glitch up mountains at 10x their walking speed and generally do some really odd mob ai stuff.
Caves seem to just be a red herring as there's nothing in them (as far as I saw at least.) The mapgen is just V7 (which isn't a problem and I understand the reason behind it, but it would be interesting to have smth more.)