This game has a cool feature, where you can drag items around.
That's about it. I guess at some point the game informs you that you have found an invisible HazMat suit, so, yay? I couldn't join in 5.11, so I had to update to 5.14 to play. The first world I made, I dragged the pipes underneath some stairs and couldn't get them out again, and I'm still not sure what exactly I did to get the battery working. The dragging is unecessary for anything other than chairs; I could break the gate to an unfinished section of the world; and I still wasn't certain what exactly I was supposed to be doing (looking for "items?"). The developers said they intend to improve this further, so I look forward to that, but for this years game jam, how does this have anything to do with "line of sight?"
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot, of course, is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
This game has a cool feature, where you can drag items around.
That's about it. I guess at some point the game informs you that you have found an invisible HazMat suit, so, yay? I couldn't join in 5.11, so I had to update to 5.14 to play. The first world I made, I dragged the pipes underneath some stairs and couldn't get them out again, and I'm still not sure what exactly I did to get the battery working. The dragging is unecessary for anything other than chairs; I could break the gate to an unfinished section of the world; and I still wasn't certain what exactly I was supposed to be doing (looking for "items?"). The developers said they intend to improve this further, so I look forward to that, but for this years game jam, how does this have anything to do with "line of sight?"
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot, of course, is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Effects: 7/10
Gameplay: 7/10
Plot: 5/10
Theme: 8/10
Game Jam Theme: 1/10
Overall: 28/50 🔗