Basically nothing in this game at all. You hover over the cross-section of an immobile human body and click some buttons. Some numbers change, and there are words telling you what the body is feeling. There is no visual feedback whatsoever, making the guy more interesting to kill than to keep alive. As soon as you do get around to killing him, you are banned from the world, and you have to create a new one, if you care at all. This could be interesting in the future though, with actual animation of some kind and more to do.
Also, as I have said far too many times, how does this have to do with "line of sight" at all????
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Hi!
Here, I interpreted the theme as seeing through the body.
Overall, the game isn't meant to be fun. It's meant to be instructive. So, I don't think your scoring system could apply here, but yes, I agree with the note...
Basically nothing in this game at all. You hover over the cross-section of an immobile human body and click some buttons. Some numbers change, and there are words telling you what the body is feeling. There is no visual feedback whatsoever, making the guy more interesting to kill than to keep alive. As soon as you do get around to killing him, you are banned from the world, and you have to create a new one, if you care at all. This could be interesting in the future though, with actual animation of some kind and more to do.
Also, as I have said far too many times, how does this have to do with "line of sight" at all????
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Effects: 3/10
Gameplay: 3/10
Plot: 4/10
Theme: 3/10
Game Jam Theme: 1/10
Overall: 14/50 🔗
Hi! Here, I interpreted the theme as seeing through the body. Overall, the game isn't meant to be fun. It's meant to be instructive. So, I don't think your scoring system could apply here, but yes, I agree with the note...