I was struck instantly with the animations, they were obviously not anything too crazy, but it unusual to see something of that sort in luanti.
I liked the parkour and room design, the levels were pretty interesting, though short. It seems the focus of this game are the visuals and the story, the visuals are very good, and the story intriguing though incomplete and maybe a bit cliche.
I had trouble completing the levels because it was exceptionally dark, which made it hard to see what I was supposed to be doing.
The game seems to be mostly just a redirection of last year (though I admire committing to the original project and seeing it throught to something).
I liked the mechanics of swapping charactors and the interaction, though I had the color crystal thingies glitch when I picked up the green and then the blue and then put the blue down. (it fixed itself when I entered the next room)
It did feel very sudden in the end, though that's maybe more suspense than anything else. I hope you make this game go further.
I was struck instantly with the animations, they were obviously not anything too crazy, but it unusual to see something of that sort in luanti. I liked the parkour and room design, the levels were pretty interesting, though short. It seems the focus of this game are the visuals and the story, the visuals are very good, and the story intriguing though incomplete and maybe a bit cliche.
I had trouble completing the levels because it was exceptionally dark, which made it hard to see what I was supposed to be doing. The game seems to be mostly just a redirection of last year (though I admire committing to the original project and seeing it throught to something).
I liked the mechanics of swapping charactors and the interaction, though I had the color crystal thingies glitch when I picked up the green and then the blue and then put the blue down. (it fixed itself when I entered the next room)
It did feel very sudden in the end, though that's maybe more suspense than anything else. I hope you make this game go further.