Interesting. I'm not a big fan of >16x16 texture packs, but this still holds up. The wombles are a little glitchy, speeding up sometimes ridiculously fast, but thankfully they are not aggressive, only damaging you when you get close after attacking. As other reviewers noted, it is very slow gameplay, and chasing down wombles gets a little tedious after a while. Also, light crystals aren't as satisfying to place as it seems in the description. Overall, though, it fit the theme well, and it had a kind of cool story.
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Interesting. I'm not a big fan of >16x16 texture packs, but this still holds up. The wombles are a little glitchy, speeding up sometimes ridiculously fast, but thankfully they are not aggressive, only damaging you when you get close after attacking. As other reviewers noted, it is very slow gameplay, and chasing down wombles gets a little tedious after a while. Also, light crystals aren't as satisfying to place as it seems in the description. Overall, though, it fit the theme well, and it had a kind of cool story.
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Effects: 6/10
Gameplay: 7/10
Plot: 7/10
Theme: 8/10
Game Jam Theme: 9/10
Overall: 37/50 🔗