sfinv does not really use textures, it just has some code to tell the game engine to draw a view with tabs on the top, a list of items below that, and the player's inventory including hotbar below that. The only image it has is an arrow to indicate crafting. Other mods may decide to draw background images on the squares of the inventory or its background, but sfinv doesn't do that, it's quite minimalistic. So, to add textures to the background, one would need to start by modifying the Lua code of sfinv. It would be easier to retexture another mod like i3 or Unified Inventory, which actually do use image textures.
So, to add textures to the background, one would need to start by modifying the Lua code of sfinv
No, sfinv is designed to be extensible. You should use formspec prepends to theme sfinv (and other GUIs too). If this is not possible, then you can override things from another mod without having to edit sfinv's code (read the API reference)
I dont know how to chnage the textures of the inventory, are you able to help?
sfinvdoes not really use textures, it just has some code to tell the game engine to draw a view with tabs on the top, a list of items below that, and the player's inventory including hotbar below that. The only image it has is an arrow to indicate crafting. Other mods may decide to draw background images on the squares of the inventory or its background, but sfinv doesn't do that, it's quite minimalistic. So, to add textures to the background, one would need to start by modifying the Lua code of sfinv. It would be easier to retexture another mod like i3 or Unified Inventory, which actually do use image textures.No, sfinv is designed to be extensible. You should use formspec prepends to theme sfinv (and other GUIs too). If this is not possible, then you can override things from another mod without having to edit sfinv's code (read the API reference)
Alright, thanks for tips!