I don't recommend extended play necessarily, but since this game contains nodes that test a wide variety of features, like liquid viscosity, slipperiness and bounciness, you can fire it up to see those kinds of things in action. Or say you wanted to know what the liquid viscosity levels feel like, you can just place them all and see which one you like. You can explore it for features you weren't sure about, and look at the definitions.
Start with the following:
/grantme all/giveme chest_of_everything:chest
Now you can browse 10 pages of stuff that might spark some interest, or not.
Also run /help and get a list of other assorted stuff.
In general, you want as many references as you can get when learning about modding, and this is one that goes through a lot of engine features at a surface level. Other references will teach you about other topics.
I don't recommend extended play necessarily, but since this game contains nodes that test a wide variety of features, like liquid viscosity, slipperiness and bounciness, you can fire it up to see those kinds of things in action. Or say you wanted to know what the liquid viscosity levels feel like, you can just place them all and see which one you like. You can explore it for features you weren't sure about, and look at the definitions.
Start with the following:
/grantme all/giveme chest_of_everything:chestNow you can browse 10 pages of stuff that might spark some interest, or not.
Also run
/helpand get a list of other assorted stuff.In general, you want as many references as you can get when learning about modding, and this is one that goes through a lot of engine features at a surface level. Other references will teach you about other topics.