At the beginning the floor was weirdly bright. After restarting the level, it was gone.
Doors can eat placeable nodes.
If you reset the last level (i.e. because you can't get arrows), you get back to the last level. And then if you activate the finish there, the ending sequence is played.
In the level that you have to do multiple times, I hit the first two finish nodes at once. (Shot arrow at one and right-clicked the other.) It sounded like the level was meant to be played more than once. I consider this a nice feature, but the voice needs to react on it. ;)
It's kinda weird that one can run, but all jumps are possible without run. But then near the end there comes a jump that needs running. Would be nice if the voice explained that one can run.
The semi-transparent nodes are barely visible.
Would be nice if the arrow node always gives you at least 5 arrows, not only if you have 0. (This made me not understand that you can get arrows if you have one left and shoot at the arrow node. Therefore I thought one of the levels was broken.)
(/choose_level 21 crashes. And arrow count only gets updated after you span the bow. But I'm sure you already know that.)
I would've put the spoiler containing part of review in a `details` block, but...
but it's white on white (Edit: in preview)!
</details>
And closing doesn't seem to work.
Neat little plattformer puzzle game.
Difficultness was hard for me, therefore good.
The story telling was also nice.
Spoilers begin here.
Some issues I've found:
/choose_level 21crashes. And arrow count only gets updated after you span the bow. But I'm sure you already know that.)I would've put the spoiler containing part of review in a `details` block, but...