Fun, although the constant bouncing of the cow got pretty annoying after a while. Also the missiles are homing missiles, which I didn't realize until after I had been killed on the same level multiple times. Strong tie in with the the theme, and the gameplay was decent, could have maybe used a bit more instructions though.
Yeah I didn’t want to write the behavior of the enemies into the help, you’re supposed to figure it out on your own (and you did).
I think the help has all the neccessary information to play.
The silly bouncing mechanic was by design, in my playtests I figured just walking around the levels made the game more boring and I just wanted to add another quirky mechanic on top of the "laser eye".
In version 1.1.0, I nerfed bouncing a bit so you at least no longer bounce when hitting the bottom of a node (like a tree) to stop infinite bounce loops.
Fun, although the constant bouncing of the cow got pretty annoying after a while. Also the missiles are homing missiles, which I didn't realize until after I had been killed on the same level multiple times. Strong tie in with the the theme, and the gameplay was decent, could have maybe used a bit more instructions though.
Yeah I didn’t want to write the behavior of the enemies into the help, you’re supposed to figure it out on your own (and you did). I think the help has all the neccessary information to play.
The silly bouncing mechanic was by design, in my playtests I figured just walking around the levels made the game more boring and I just wanted to add another quirky mechanic on top of the "laser eye".
In version 1.1.0, I nerfed bouncing a bit so you at least no longer bounce when hitting the bottom of a node (like a tree) to stop infinite bounce loops.
Speaking of instructions, I've updated the help in version 1.1.1 which should hopefully explain things much better.