(DISCLAIMER: This review was written for the game jam version of the game, written by a participant.)
The plot and setting of this game is great, especially for a game jam. You have dropped into a hole, and must find out.
This is small and simple enough to write a little mini adventure game for and initially the game does deliver on that promise.
Unfortunately, this game is very incomplete, you only get to discover the early part of level design and can interact with a few things, but you can never escape The Gorge. Except you can, actually because you can break random blocks (like pipes) and just nerdpole out of the map. :D (this is probably a bug)
I like the mechanic where you can drag furniture to solve puzzles. Future adventure games can and should STEAL this idea. :D
The interpretation of the theme "Line of Sight" feels kinda forced here. The game justifies it with that you can "see" outside the gorge. Yeah …
For a post-jam version of the game I recommend to fix the obvious bugs (like all the breakable blocks) and the very least add a level exit door, (unless you actually plan to make the world more complex anyway). Even if the game ends up very short, having some closure will make it so much more satisfying.
(DISCLAIMER: This review was written for the game jam version of the game, written by a participant.)
The plot and setting of this game is great, especially for a game jam. You have dropped into a hole, and must find out. This is small and simple enough to write a little mini adventure game for and initially the game does deliver on that promise.
Unfortunately, this game is very incomplete, you only get to discover the early part of level design and can interact with a few things, but you can never escape The Gorge. Except you can, actually because you can break random blocks (like pipes) and just nerdpole out of the map. :D (this is probably a bug)
I like the mechanic where you can drag furniture to solve puzzles. Future adventure games can and should STEAL this idea. :D
The interpretation of the theme "Line of Sight" feels kinda forced here. The game justifies it with that you can "see" outside the gorge. Yeah …
For a post-jam version of the game I recommend to fix the obvious bugs (like all the breakable blocks) and the very least add a level exit door, (unless you actually plan to make the world more complex anyway). Even if the game ends up very short, having some closure will make it so much more satisfying.