The game focuses on exploring a large maze. You run around looking for useful items, while occasionally encountering guards who might catch you. Although the setting has potential, the overall experience seems a bit scattered.
The stealth mechanics in this game looks unfinished. There are guards that try to catch you, but it would be more fun if the guards worked together to find you or if they changed where they walked to try to catch you. Maybe there could be an alarm that goes off when you get caught or something bad could happen to you. That would make sneaking around actually feel important of just something that gets in the way.
Another missed opportunity is the lack of interaction with the world. Despite being set in a prison, the player appears to be the only prisoner. The ability to interact with or help other inmates could have added depth and context.
The ending is quite sudden jumping into the void. At first, I thought this might be a bug, but it turns out this is how the game is meant to end.
The game focuses on exploring a large maze. You run around looking for useful items, while occasionally encountering guards who might catch you. Although the setting has potential, the overall experience seems a bit scattered.
The stealth mechanics in this game looks unfinished. There are guards that try to catch you, but it would be more fun if the guards worked together to find you or if they changed where they walked to try to catch you. Maybe there could be an alarm that goes off when you get caught or something bad could happen to you. That would make sneaking around actually feel important of just something that gets in the way.
Another missed opportunity is the lack of interaction with the world. Despite being set in a prison, the player appears to be the only prisoner. The ability to interact with or help other inmates could have added depth and context.
The ending is quite sudden jumping into the void. At first, I thought this might be a bug, but it turns out this is how the game is meant to end.