It would be advisible for you to refrain from redundantly pasting mob definitions from mcl_mobs into your own code. bogged.lua, for instance, is downright a copy of skeleton.lua in mcl_mobs; it would be much more elegant to extend the existing skeleton table, as the Wither Skeleton implementation does.
breeze.lua displays evidence of being copied from blaze.lua with absolutely no attempt to understand the implications of the code which was copied. Are breezes really supposed to be fire-resistant, and accordingly fearless of fire?
Thanks for the tip about bogged and parked, I hadn't thought of that. As for the breeze, that's just some test code to understand how the blaze actually works and how to turn it into a breeze (because they have many similar features). The fact that it's fire-resistant is just part of the blaze code that's left. When the breeze is officially released in the mod, the code will be very different, I think.
It would be advisible for you to refrain from redundantly pasting mob definitions from mcl_mobs into your own code. bogged.lua, for instance, is downright a copy of skeleton.lua in mcl_mobs; it would be much more elegant to extend the existing skeleton table, as the Wither Skeleton implementation does.
breeze.lua displays evidence of being copied from blaze.lua with absolutely no attempt to understand the implications of the code which was copied. Are breezes really supposed to be fire-resistant, and accordingly fearless of fire?
Thanks for the tip about bogged and parked, I hadn't thought of that. As for the breeze, that's just some test code to understand how the blaze actually works and how to turn it into a breeze (because they have many similar features). The fact that it's fire-resistant is just part of the blaze code that's left. When the breeze is officially released in the mod, the code will be very different, I think.