I saw this in the recent published mods and... wow. Another great api and mod by the author!
It allowed me to save a huge map, give it to my friend and they pasted it in their world. I didn't know this was possible on Luanti, because world edit crashed when I tried it...
Also the code seems very advanced but also very well-written...that makes it easier to understand what it does. Also the documentation is well made, and this is a 0.x version so it's very impressive. I haven't got any need for the api myself but the large schematics are very appreciated as someone who mostly plays and builds things with friends sometimes. I read the api allow for async map operations, I wonder if builder mods would benefit from this or if it's an overkill...?
Anyways ,gone are the days of of sharing things in a lot of tiny schematics :D
Thank you very much! Yeah, getting this mod to work has required quite some work since Lua isn't as powerful as C++, so I'm trying to keep the code and docs as tidy as I can to avoid it making it more complicated than it already is hahah
I saw this in the recent published mods and... wow. Another great api and mod by the author! It allowed me to save a huge map, give it to my friend and they pasted it in their world. I didn't know this was possible on Luanti, because world edit crashed when I tried it... Also the code seems very advanced but also very well-written...that makes it easier to understand what it does. Also the documentation is well made, and this is a 0.x version so it's very impressive. I haven't got any need for the api myself but the large schematics are very appreciated as someone who mostly plays and builds things with friends sometimes. I read the api allow for async map operations, I wonder if builder mods would benefit from this or if it's an overkill...?
Anyways ,gone are the days of of sharing things in a lot of tiny schematics :D
Thank you very much! Yeah, getting this mod to work has required quite some work since Lua isn't as powerful as C++, so I'm trying to keep the code and docs as tidy as I can to avoid it making it more complicated than it already is hahah