Hi, I have tried reading the mobs_redo code and mobs_animal code, and I couldn't figure out how mob_wall worked. I assume it has something to do with "walkable=true". Would you be willing to share more about this? I hope to add mob_wall behavior to Mineclonia mobs, for example.
Typically if the mob is facing a node with 'wall' in the node name it should stop the mob from walking forward, even if players can walk through it, although server lag can sometimes cause some to be missed.
Hi, I have tried reading the mobs_redo code and mobs_animal code, and I couldn't figure out how mob_wall worked. I assume it has something to do with "walkable=true". Would you be willing to share more about this? I hope to add mob_wall behavior to Mineclonia mobs, for example.
Typically if the mob is facing a node with 'wall' in the node name it should stop the mob from walking forward, even if players can walk through it, although server lag can sometimes cause some to be missed.