Don't, worry, I'm feeling quite the same so I also apologise if it comes across like that the other way also, Maybe Nothing, maybe options for it? I edited the file with a dot in the center for now and feel its okay but I have debated testing with nothing too, also with a more generic crosshair, I'm not sure but the question mark threw me, funny enough it had me questioning things 😭
NAHHHH you good brotha, you didn't seem rude either 🤝
Okkkkkk I can see that dot idea, I've got a bit of an idea for that. A dot with like ( rotated 90deg on the top and bottom maybeee. Feel free to experiment tbh, I'll gladly see what you come up with
Yeah I'm planning to make it more opened where mods can modify it. Hopefully texture packs in the future will be able to easily modify it as well
LMFAOOOOOOOOOOOOOOOOOOOOOOOOO. Honestly I can see why, the question mark is more of a "programmer" approach and less so a "user"/"gamer" approach, so it is strange without the programmer context behind it
Honestly I get it from the programmer side which is why I even thought it was intentional and knew it was the default crosshair and not a bug etc. xD
I even just found and fixed a bug in Ethereal which idk how long its been there but it made it so you can't craft willow wood using willow trunks but instead sakura trunks having the recipe for both
I like the sound of your dot, reminds me of oblivions sneaking indicator though I think, not that thats preventative, it might work well,
Currently I'm liking having taken the node indicator and added in a smaller indicator inside and using that to replace the node indicator icon, and then using what was previously the node indicator icon as the default one.
I tried to embed the images but I can't get the markdown to work correctly for some reason, maybe its the links/host thats the issue, either way here is how that looks.
Ack, sorry I took so longgggggg, chaotic week. I saw it the day of but just keep getting distracted again and againnn
Honestly I get it from the programmer side which is why I even thought it was intentional and knew it was the default crosshair and not a bug etc. xD
Now I'm tempted to have it be for buggy nodes like unknown nodes LMAO
I even just found and fixed a bug in Ethereal which idk how long its been there but it made it so you can't craft willow wood using willow trunks but instead sakura trunks having the recipe for both
Oh, what did that lead to? 💀 crafting willow wood using sakura trunks? loool. Wonder what went wrong with the API - or if there even IS an API
I like the sound of your dot, reminds me of oblivions sneaking indicator though I think, not that thats preventative, it might work well,
LMFAO thinking about it, it actually would be like that. Giving me an idea on how to expand this API though... 👀 - dynamic animated crosshairs like that, that are responsive to environment
Currently I'm liking having taken the node indicator and added in a smaller indicator inside and using that to replace the node indicator icon, and then using what was previously the node indicator icon as the default one.
Saw those screenshots, it is actually quite cool lookingg. I might experiment a bit first, but, what would you license said images under? The same CC0 as me, or under a diff license?
Yeah dealing with ContentDB's embedding system is awful LMAOOOOOOO
No worries about taking a while I can be the same haha.
yeah haha you had to use a different wood to craft another woods planks, pretty funny, I didn't make a PR or anything about the Ethereal thing yet just posted about it in the luanti discord so maybe something will be done, when I did post it someone I forgot exactly who but a well respected programmer and I think maintainer of luanti was in there and said that it was cursed that they were reusing a tmp variable in the way they were (they didn't set the tmp variable to the right wood after the previous one and that is what caused the bug where willow trunks had no crafting recipe and sakura had two, one for a different wood (the willow), oh I have been busy too, I've been working on a WAILA style mod and have pushed the first release and put it up for approval on contentDB :D
here's the git if you wanted to check it out before it's hopefully approved - https://github.com/cjgray24/eye_spy/
You could do it under CC0 or any license you want, free to use it as you wish :)
the one thing I dislike is the big ? as default crosshair
I had someone comment on that as welllll
what do you reckon it should be? should it be nothing? brain is kinda off at this moment
(sorry if I sound rude, I'm being genuine :weary:)
Don't, worry, I'm feeling quite the same so I also apologise if it comes across like that the other way also, Maybe Nothing, maybe options for it? I edited the file with a dot in the center for now and feel its okay but I have debated testing with nothing too, also with a more generic crosshair, I'm not sure but the question mark threw me, funny enough it had me questioning things 😭
NAHHHH you good brotha, you didn't seem rude either 🤝
Okkkkkk I can see that dot idea, I've got a bit of an idea for that. A dot with like
(rotated 90deg on the top and bottom maybeee. Feel free to experiment tbh, I'll gladly see what you come up withYeah I'm planning to make it more opened where mods can modify it. Hopefully texture packs in the future will be able to easily modify it as well
LMFAOOOOOOOOOOOOOOOOOOOOOOOOO. Honestly I can see why, the question mark is more of a "programmer" approach and less so a "user"/"gamer" approach, so it is strange without the programmer context behind it
Honestly I get it from the programmer side which is why I even thought it was intentional and knew it was the default crosshair and not a bug etc. xD I even just found and fixed a bug in Ethereal which idk how long its been there but it made it so you can't craft willow wood using willow trunks but instead sakura trunks having the recipe for both
I like the sound of your dot, reminds me of oblivions sneaking indicator though I think, not that thats preventative, it might work well,
Currently I'm liking having taken the node indicator and added in a smaller indicator inside and using that to replace the node indicator icon, and then using what was previously the node indicator icon as the default one.
I tried to embed the images but I can't get the markdown to work correctly for some reason, maybe its the links/host thats the issue, either way here is how that looks.
Default
New Node Cursor
here it is pre-done if you wanted to use it too, included both named and ready to slot in for ease https://ibb.co/LDNVxcpH https://ibb.co/pBVt8S7d
--Edit-- Huh, the whiteonwhite with transparency makes this look like blank pages lol.
https://i.ibb.co/dsm8PVKx/tph-adaptive-crosshair-pointable-node.png
https://i.ibb.co/TxjVSsft/tph-adaptive-crosshair-pointable-null.png
Fixed that for ya
converted review into a thread
Ack, sorry I took so longgggggg, chaotic week. I saw it the day of but just keep getting distracted again and againnn
Now I'm tempted to have it be for buggy nodes like unknown nodes LMAO
Oh, what did that lead to? 💀 crafting willow wood using sakura trunks? loool. Wonder what went wrong with the API - or if there even IS an API
LMFAO thinking about it, it actually would be like that. Giving me an idea on how to expand this API though... 👀 - dynamic animated crosshairs like that, that are responsive to environment
Saw those screenshots, it is actually quite cool lookingg. I might experiment a bit first, but, what would you license said images under? The same CC0 as me, or under a diff license?
Yeah dealing with ContentDB's embedding system is awful LMAOOOOOOO
No worries about taking a while I can be the same haha. yeah haha you had to use a different wood to craft another woods planks, pretty funny, I didn't make a PR or anything about the Ethereal thing yet just posted about it in the luanti discord so maybe something will be done, when I did post it someone I forgot exactly who but a well respected programmer and I think maintainer of luanti was in there and said that it was cursed that they were reusing a tmp variable in the way they were (they didn't set the tmp variable to the right wood after the previous one and that is what caused the bug where willow trunks had no crafting recipe and sakura had two, one for a different wood (the willow), oh I have been busy too, I've been working on a WAILA style mod and have pushed the first release and put it up for approval on contentDB :D here's the git if you wanted to check it out before it's hopefully approved - https://github.com/cjgray24/eye_spy/
You could do it under CC0 or any license you want, free to use it as you wish :)
Dynamic Animated crosshairs sounds cool btw!