UPDATE: all my nitpicks have been fixed. Thanks Gaël!
Thanks for revisiting this great mod! I'm currently experiencing two crashes (on the git repo's tip):
some mods create decorations where fill_ratio, y_min, and y_max are numbers that for some unknown reason encoded as lua string values, wrapping the accesses to these fields with tonumber is working for me (this is in biomegen)
enabling glaciers crashes in polygons.lua when loaded indirectly from spawn.lua, because spawn.lua doesn't initialize mapgen_rivers.np_heat
Testing some more (it's really fun to play around with:-), it seems that biomegen is not handling the decoration check_offset property (and is always doing the default check_offset = -1 check). Also it seems it is not checking the correct y layers for ceiling decorations, but I may just be miscounting (and the documentation is not totally clear either).
UPDATE: all my nitpicks have been fixed. Thanks Gaël!
Thanks for revisiting this great mod! I'm currently experiencing two crashes (on the git repo's tip):
Hello, thank you for your feedback! You are helping me to debug my mod and I appreciate it.
biomegen, and I fixed it very recently (version 2.2), does the error remain after updating?Yes, you are right, the biomegen problem is fixed. Sorry for the noise, I must have been using an old biomegen version.
Thank you very much for working on this, it creates really nice terrain and performance has been much improved.
Testing some more (it's really fun to play around with:-), it seems that biomegen is not handling the decoration
check_offsetproperty (and is always doing the defaultcheck_offset = -1check). Also it seems it is not checking the correct y layers for ceiling decorations, but I may just be miscounting (and the documentation is not totally clear either).