I really like this idea - makes it more like harvest moon!
I get this error while loading:
ModError: Runtime error from mod 'mcl_levelgen' in callback on_mods_loaded(): "Unknown node: seasons:double_grass_spring_top"
stack traceback:
[C]: in function '__index'
...ams\luanti-5.15.2-win64\bin..\builtin\common\item_s.lua:201: in function 'get_content_id'
...\games\mineclonia\mods\MAPGEN\mcl_levelgen/nodeprops.lua:340: in function <...\games\mineclonia\mods\MAPGEN\mcl_levelgen/nodeprops.lua:255>
...s\luanti-5.15.2-win64\bin..\builtin\common\register.lua:27: in function <...s\luanti-5.15.2-win64\bin..\builtin\common\register.lua:13>
Check debug.txt for details.
Sorry for the slow response - I have to figure out how to turn notifications on. I've been testing / using with Voxelibre, so I haven't verified with Mineclonia. I added a little fix for that exact issue, but still haven't done any thorough Mineclonia testing.
Sweet! It loads now and seems to work as expected, but only did a quick test. Two questions:
Any idea how heavy this mod is for servers?
Does it affect mineclonia/voxelibre crop growth as well as flowers? It would be cool if growth was slowed or stopped in winter, for example. Or certain crops grow best in certain seasons.
I'm glad it works! It shouldn't be too heavy on the server - it only recalculates things in the area around players. No direct controls on crop growth, although freezing water makes irrigated farmland non-irrigated, so that gives a certain cycle. That would be a good feature, though.
My only "complaint" so far is that it's a little disappointing to see summer off in the distance (green trees, flowers), but IDK if thats reasonable performance wise. Maybe it could be user-adjustable?
I really like this idea - makes it more like harvest moon!
I get this error while loading: ModError: Runtime error from mod 'mcl_levelgen' in callback on_mods_loaded(): "Unknown node: seasons:double_grass_spring_top" stack traceback: [C]: in function '__index' ...ams\luanti-5.15.2-win64\bin..\builtin\common\item_s.lua:201: in function 'get_content_id' ...\games\mineclonia\mods\MAPGEN\mcl_levelgen/nodeprops.lua:340: in function <...\games\mineclonia\mods\MAPGEN\mcl_levelgen/nodeprops.lua:255> ...s\luanti-5.15.2-win64\bin..\builtin\common\register.lua:27: in function <...s\luanti-5.15.2-win64\bin..\builtin\common\register.lua:13> Check debug.txt for details.
Oh - is it because I'm using Mineclonia? It looks like it's supposed to work...
Sorry for the slow response - I have to figure out how to turn notifications on. I've been testing / using with Voxelibre, so I haven't verified with Mineclonia. I added a little fix for that exact issue, but still haven't done any thorough Mineclonia testing.
Sweet! It loads now and seems to work as expected, but only did a quick test. Two questions:
I'm glad it works! It shouldn't be too heavy on the server - it only recalculates things in the area around players. No direct controls on crop growth, although freezing water makes irrigated farmland non-irrigated, so that gives a certain cycle. That would be a good feature, though.
Awesome! Thanks for the work on this!
My only "complaint" so far is that it's a little disappointing to see summer off in the distance (green trees, flowers), but IDK if thats reasonable performance wise. Maybe it could be user-adjustable?
Excited for updates!