Hi I'm new to Luanti, I was wondering what license would the obj files exported through this mod be under? Can they freely be used for non-commercial projects?
With the input data being your own, and our requirement for free software licenses, there should be no changes to copyright. It would just be a new representation of the same data.
Meshport does not do any creative work itself, it merely transforms a creative artifact from one format to another, so the license of that artifact (in this case, the map/build) is unchanged. So the license of the output of meshport is the same as the license of whatever you fed it. If you're converting a map you downloaded from somewhere, then follow the license you received with that map. If you're converting your own builds in your own single player world, then you own the copyright and are responsible for granting any license you want to yourself.
This is specifically just for the .obj files. Meshport says it exports "complete with materials/textures". Those textures have their own licenses, and you would need to find those (in the games/mods they came from) and follow those licenses separately.
There may also be exceptions in the event the exported .obj includes non-trivial 3D models from mesh nodes. In those cases, you may need to follow the license for those meshes, similarly dug out of the media from the games/mods you're exporting.
Hi I'm new to Luanti, I was wondering what license would the obj files exported through this mod be under? Can they freely be used for non-commercial projects?
With the input data being your own, and our requirement for free software licenses, there should be no changes to copyright. It would just be a new representation of the same data.
Sorry but what license is that?
Meshport does not do any creative work itself, it merely transforms a creative artifact from one format to another, so the license of that artifact (in this case, the map/build) is unchanged. So the license of the output of meshport is the same as the license of whatever you fed it. If you're converting a map you downloaded from somewhere, then follow the license you received with that map. If you're converting your own builds in your own single player world, then you own the copyright and are responsible for granting any license you want to yourself.
This is specifically just for the
.objfiles. Meshport says it exports "complete with materials/textures". Those textures have their own licenses, and you would need to find those (in the games/mods they came from) and follow those licenses separately.There may also be exceptions in the event the exported
.objincludes non-trivial 3D models from mesh nodes. In those cases, you may need to follow the license for those meshes, similarly dug out of the media from the games/mods you're exporting.