I wrote a review some time ago and showed it to the people who I played the game with, and we all basically agreed on what I said in that review. I was going to post it earlier, but I forgot to until now. Months after playing, I still think about this game sometimes. Like, what if you had a hundred people enter the house in a line? Would the line of people be able to stay together? What if they used string?
Here is the review I wrote that applies to all 3 of us, written 2025-10-18, minor editing 2026-08-03:
By coincidence, we played this game right after playing Myst, not knowing it was inspired by Myst. We played with a group of 3 people, all working together on the puzzles, but using just 1 screen and 1 controller. I can imagine that most people playing this game would find it too difficult, but we have a high tolerance for puzzle difficulty so we found it fun. I think it took us around 13 hours of gameplay across 3 days*. We took many notes on paper.
(*Actually one of us started playing by themself but hadn't made much progress beyond merely picking up items in early rooms. Once we opened the game together, we very quickly were invested in trying to finish the game.)
In both Piranesi and Myst, there are a lot of things that seem like a hint for a puzzle but then end up unused, which we like because it adds to the challenge. There were multiple puzzles which I think one of us would have had a very hard time with but another one of us figured out. For most puzzles, once we thought of the solution, it seemed very clear that that was the answer.
We've played several puzzle adventure games, and this is our highest-ranked one, when looking at just the puzzle aspect.
We like that the complex structure of the house prevents you from going directly back to a room you are thinking of, which leads to one trying to find things in rooms along the way.
If you like puzzle or escape-room-like games, we highly recommend this game, ideally with multiple people cooperating.
I wrote a review some time ago and showed it to the people who I played the game with, and we all basically agreed on what I said in that review. I was going to post it earlier, but I forgot to until now. Months after playing, I still think about this game sometimes. Like, what if you had a hundred people enter the house in a line? Would the line of people be able to stay together? What if they used string?
Here is the review I wrote that applies to all 3 of us, written 2025-10-18, minor editing 2026-08-03:
By coincidence, we played this game right after playing Myst, not knowing it was inspired by Myst. We played with a group of 3 people, all working together on the puzzles, but using just 1 screen and 1 controller. I can imagine that most people playing this game would find it too difficult, but we have a high tolerance for puzzle difficulty so we found it fun. I think it took us around 13 hours of gameplay across 3 days*. We took many notes on paper.
(*Actually one of us started playing by themself but hadn't made much progress beyond merely picking up items in early rooms. Once we opened the game together, we very quickly were invested in trying to finish the game.)
In both Piranesi and Myst, there are a lot of things that seem like a hint for a puzzle but then end up unused, which we like because it adds to the challenge. There were multiple puzzles which I think one of us would have had a very hard time with but another one of us figured out. For most puzzles, once we thought of the solution, it seemed very clear that that was the answer.
We've played several puzzle adventure games, and this is our highest-ranked one, when looking at just the puzzle aspect.
We like that the complex structure of the house prevents you from going directly back to a room you are thinking of, which leads to one trying to find things in rooms along the way.
If you like puzzle or escape-room-like games, we highly recommend this game, ideally with multiple people cooperating.