Visual Appeal scored high because: High quality assets. I would have wished for custom animations for Sam, but otherwise good.
Sound/Audio Design scored low because: SFX, but no music in the background.
Completeness scored high because: It's a Subway Surfers clone, and besides some of the features of the game like coins on trains or powerups, it does a good job of giving you the feel of the original.
License scored high because: Work is licensed.
Originality scored low because: It's a clone of a popular mobile game.
Gameplay scored high because: It's fun, but you die if you try to run on a train. It's a little difficult sometimes.
Performance scored high because: Besides the loading times, reasonable.
User Friendly/Intuitive scored high because: Controls are listed, menus are simple and easy to navigate, and controls are sensical.
Codebase scored high because: Good, still a little irritated that I cannot run on trains.
My bad for music, many people already complained for this.
THERE IS MUSIC in the game, but not activated by default (checkout "options" in the main menu).
The loading time is absolutly needed (but as small as posible), for the game to generate the area where the player will be, to attach it to the entity which manage the movement.
About the completeness, the powerups and the ability to run on trains were on my TODO list, but I run out of time...
I'm glad to see there is music in the game and that it is an activate/de-activate sort of thing. I understand people running out of time, though. Hope to see this continue to be maintained!
GAME DESCRIPTION: Subway Miner is a game remniscent of Subway Surfers, where the goal is to get as many mese as possible while avoiding obstacles.
RATINGS:
Visual Appeal: 15/20
Sound/Audio Design: 10/20
Completeness: 20/30
License: 30/30
Originality: 10/50
Gameplay: 35/50
Performance: 45/50
User Friendly/Intuitive: 80/100
Codebase: 120/150
FINAL SCORE: 375/450
FINAL THOUGHTS: It's a good clone of the Subway Surfers game and with a few tweaks, it could bring hours of enjoyment to players.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
EVALUATION:
Visual Appeal scored high because: High quality assets. I would have wished for custom animations for Sam, but otherwise good.
Sound/Audio Design scored low because: SFX, but no music in the background.
Completeness scored high because: It's a Subway Surfers clone, and besides some of the features of the game like coins on trains or powerups, it does a good job of giving you the feel of the original.
License scored high because: Work is licensed.
Originality scored low because: It's a clone of a popular mobile game.
Gameplay scored high because: It's fun, but you die if you try to run on a train. It's a little difficult sometimes.
Performance scored high because: Besides the loading times, reasonable.
User Friendly/Intuitive scored high because: Controls are listed, menus are simple and easy to navigate, and controls are sensical.
Codebase scored high because: Good, still a little irritated that I cannot run on trains.
My bad for music, many people already complained for this.
THERE IS MUSIC in the game, but not activated by default (checkout "options" in the main menu).
The loading time is absolutly needed (but as small as posible), for the game to generate the area where the player will be, to attach it to the entity which manage the movement.
About the completeness, the powerups and the ability to run on trains were on my TODO list, but I run out of time...
I'm glad to see there is music in the game and that it is an activate/de-activate sort of thing. I understand people running out of time, though. Hope to see this continue to be maintained!
is it inspired by Subway Surfers apk? that's really cool.