GAME DESCRIPTION:
Arcade3D is a game remniscent (and a near-clone) of games like Pac-Man in arcades in the 1980s and onwards.
RATINGS:
Visual Appeal: 17/20
Sound/Audio Design: 8/20
Completeness: 0/30
License: 0/30
Originality: 10/50
Gameplay: 0/50
Performance: 20/50
User Friendly/Intuitive: 10/100
Codebase: 20/150
FINAL SCORE: 85/450
FINAL THOUGHTS:
Pac-Man was a hit in Japan and America when it was released. I loved the game, and I was hoping I could give it a chance. Unfortunately, there are too many other glaring issues for me to enjoy this game. For example, you really take the fun out of it when the player must do everything themselves, from placing the map and breaking the pellets to placing the ghosts. Is this salvagable? No, but I recommend you redo it properly. Use entities for pellets, ghosts, place maps automatically, handle the game properly instead of piecing this together. I hope to see another version of this I can enjoy in the future!
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
EVALUATION:
- Visual Appeal scored high because: Models seem to be original, skybox is reminiscent of CRT displays in arcades. Overall, I love how it looks.
Sound/Audio Design scored low because: Not original music, stolen from Pac-Man. Sounds are also ripped. Sound playing is also confusing.
Completeness scored low because: It's a Pac-Man clone. You seem to load in schematics (not even the user) and I can't even load ghosts as it crashes on 5.5-dev. Tried with all creative and damage permutations.
License scored low because: You didn't seem to license any of your own assets or code.
Originality scored low because: Pac-Man is not an original concept, nor does this take a unique approach other than shifting the camera.
Gameplay scored low because: It was incredibly boring, for reasons I will discuss later, overall it is just simply menial.
Performance scored low because: Not only do load a plane of grass for some reason which I have no idea why, but then you force the player to place their own obstacles?
User Friendly/Intuitive scored low because: Your instructions were unclear, had many errors grammatically, and it took about five minutes for me to even realize what I was doing. when you place the arena, it sticks you inside of a wall and unless you were lucky enough to either have noclip or move to the right side, you have to make another world. Also, nowhere did it say for me to have to break nodes to get the pellets.
Codebase scored low because: Used from other mods/APIs, little actual work done. Also using nodes for pellets, which is really bizarre.
GAME DESCRIPTION: Arcade3D is a game remniscent (and a near-clone) of games like Pac-Man in arcades in the 1980s and onwards.
RATINGS:
Visual Appeal: 17/20
Sound/Audio Design: 8/20
Completeness: 0/30
License: 0/30
Originality: 10/50
Gameplay: 0/50
Performance: 20/50
User Friendly/Intuitive: 10/100
Codebase: 20/150
FINAL SCORE: 85/450
FINAL THOUGHTS: Pac-Man was a hit in Japan and America when it was released. I loved the game, and I was hoping I could give it a chance. Unfortunately, there are too many other glaring issues for me to enjoy this game. For example, you really take the fun out of it when the player must do everything themselves, from placing the map and breaking the pellets to placing the ghosts. Is this salvagable? No, but I recommend you redo it properly. Use entities for pellets, ghosts, place maps automatically, handle the game properly instead of piecing this together. I hope to see another version of this I can enjoy in the future!
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
EVALUATION: - Visual Appeal scored high because: Models seem to be original, skybox is reminiscent of CRT displays in arcades. Overall, I love how it looks.
Sound/Audio Design scored low because: Not original music, stolen from Pac-Man. Sounds are also ripped. Sound playing is also confusing.
Completeness scored low because: It's a Pac-Man clone. You seem to load in schematics (not even the user) and I can't even load ghosts as it crashes on 5.5-dev. Tried with all creative and damage permutations.
License scored low because: You didn't seem to license any of your own assets or code.
Originality scored low because: Pac-Man is not an original concept, nor does this take a unique approach other than shifting the camera.
Gameplay scored low because: It was incredibly boring, for reasons I will discuss later, overall it is just simply menial.
Performance scored low because: Not only do load a plane of grass for some reason which I have no idea why, but then you force the player to place their own obstacles?
User Friendly/Intuitive scored low because: Your instructions were unclear, had many errors grammatically, and it took about five minutes for me to even realize what I was doing. when you place the arena, it sticks you inside of a wall and unless you were lucky enough to either have noclip or move to the right side, you have to make another world. Also, nowhere did it say for me to have to break nodes to get the pellets.
Codebase scored low because: Used from other mods/APIs, little actual work done. Also using nodes for pellets, which is really bizarre.
Thanks for your review, it is a great for knowing others perspective for my game
I will update this game after january 1st right now cannot because else I will be disqualified
I disagree, i think nodes are good as pellets