GAME DESCRIPTION:
Berzerkpt is a game similar to dungeon crawlers, where your goal is to kill as many enemies as possible.
RATINGS:
Visual Appeal: 5/20
Sound/Audio Design: 0/20
Completeness: 15/30
License: 30/30
Originality: 10/50
Gameplay: 20/50
Performance: 30/50
User Friendly/Intuitive: 50/100
Codebase: 100/150
FINAL SCORE: 260/450
FINAL THOUGHTS:
Berzerkpt has the potential to be a fun, enjoyable time killer but fails at the part of keeping users entertained. I am too detached from the game when I play. The same four buildings get repetetive. Adding objectives and a little ambient music would really spruce it up.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
Visual Appeal scored low because: It has many mods bundled with MTG and it really shows. Nothing inherently original.
Sound/Audio Design scored low because: MTG sounds, no music, just emptiness.
Completeness scored low because: The game has the gameplay, but there is no goal other than getting the highest score.
License scored high because: All work looks to be licensed.
Originality scored low because: This is a concept that has been done before, nothing really original about this other than the slight change of environments.
Gameplay scored low because: If there isn't a goal to reach, there isn't a point to play. Unfortunately after a few minutes the game lost the luster.
Performance scored high because: There really isn't much that can slow this down.
User Friendly/Intuitive scored low because: No instructions, no objective.
Codebase scored high because: Alright, but what's with all the set_node calls?
I tried to make a small and complete game in the allotted time and had to make several adaptations to my original idea so that in the end it would be 'complete' and work. Time was an enemy to me.
Thanks for you review.
GAME DESCRIPTION: Berzerkpt is a game similar to dungeon crawlers, where your goal is to kill as many enemies as possible.
RATINGS:
Visual Appeal: 5/20
Sound/Audio Design: 0/20
Completeness: 15/30
License: 30/30
Originality: 10/50
Gameplay: 20/50
Performance: 30/50
User Friendly/Intuitive: 50/100
Codebase: 100/150
FINAL SCORE: 260/450
FINAL THOUGHTS: Berzerkpt has the potential to be a fun, enjoyable time killer but fails at the part of keeping users entertained. I am too detached from the game when I play. The same four buildings get repetetive. Adding objectives and a little ambient music would really spruce it up.
NOTE: Recommended/not recommended is based on if the score is an 84% or higher.
EVALUATION:
Visual Appeal scored low because: It has many mods bundled with MTG and it really shows. Nothing inherently original.
Sound/Audio Design scored low because: MTG sounds, no music, just emptiness.
Completeness scored low because: The game has the gameplay, but there is no goal other than getting the highest score.
License scored high because: All work looks to be licensed.
Originality scored low because: This is a concept that has been done before, nothing really original about this other than the slight change of environments.
Gameplay scored low because: If there isn't a goal to reach, there isn't a point to play. Unfortunately after a few minutes the game lost the luster.
Performance scored high because: There really isn't much that can slow this down.
User Friendly/Intuitive scored low because: No instructions, no objective.
Codebase scored high because: Alright, but what's with all the set_node calls?
I tried to make a small and complete game in the allotted time and had to make several adaptations to my original idea so that in the end it would be 'complete' and work. Time was an enemy to me. Thanks for you review.
Time seemed to really hurt a lot of people during this event. Glad to see you submitted something, though. Best of luck!
Thanks