The first thing I don't understand is why there are monsters roaming through this warehouse. It looks like a puzzle game where you have to find these special presents, but it feels like the author thought fighting was a must have, forcing these creatures in the game. They don't seem to add anything special to it (also, when damaged, they have no feedback but the HP bar changing on their head).
Another thing I can't seem to grasp is how the aisles counting works. I... just can't navigate through them properly, so I have no idea of what present I should open. Furthermore, instructions in chat aren't that handy (why not a GUI or an HUD?) and, if you die, you respawn outside the warehouse, breaking the game
Thank you for this review! I'm not very experienced in programming but i hope to develop this game once i have more time and more experience. I'll keep this in mind when I (hopefully) keep working on this!
If you want my two cents, programming is just what translates what you want to do in the actual act: shape out an overall idea first and then, when you think it might work, convert it into code and assets. Good luck with your projects!
The first thing I don't understand is why there are monsters roaming through this warehouse. It looks like a puzzle game where you have to find these special presents, but it feels like the author thought fighting was a must have, forcing these creatures in the game. They don't seem to add anything special to it (also, when damaged, they have no feedback but the HP bar changing on their head).
Another thing I can't seem to grasp is how the aisles counting works. I... just can't navigate through them properly, so I have no idea of what present I should open. Furthermore, instructions in chat aren't that handy (why not a GUI or an HUD?) and, if you die, you respawn outside the warehouse, breaking the game
Thank you for this review! I'm not very experienced in programming but i hope to develop this game once i have more time and more experience. I'll keep this in mind when I (hopefully) keep working on this!
If you want my two cents, programming is just what translates what you want to do in the actual act: shape out an overall idea first and then, when you think it might work, convert it into code and assets. Good luck with your projects!