The game experience had started quite nice with a custom main menu and a BGM, but I then found myself lost into too many inputs with no instructions whatsoever. It feels very "developer"-oriented, with a lot of written parameters on the screen (some of them can be easily converted into icons, like the hunger, maybe placed near the health). I know there are instructions here on CDB, but players are not expected to check out a manual before playing: the game should be able to explain itself to them, whether it is via tutorials, hints etc.
Also, the very first launch didn't work, I had to make another world, and I'm personally not a fan of round objects in voxel worlds. Having cuboids for most of the objects would make the game way more lightweight (it took a lot to download compared to other games) and possibly nicer
Press I to open the inventory formspec and click the "Help" button for instructions.
Can you explain what happened when the very first launch didn't work?
There was an issue with the loading sequence and Minetest copying files to the cache directory that affected older computers.
This issue would occur only on the first launch, since that is the only time files are copied to the cache directory.
That should be fixed since the upate last night (v 1.0.1).
If there are any remaining issues, I would like to fix them.
Do you know if you were using version 1.0.1 at the time?
Did you see any messages on the right side of the screen such as "Preparing the world, please wait..."?
The reason I am asking is I think that this is probably fixed already.
If you want to test it to make sure, you can do the following:
* Update Moontest to version 1.0.1
* Delete your Minetest cache directory. (For me this was at $HOME/.cache/minetest)
* In your minetest.conf file, remove the line "first_run = true"
* Create a new world.
This should simulate a fresh install of the game.
Minetest will be forced to cache media and you should see "Preparing the world, please wait..." when the game starts.
If you're not interested in testing it, don't worry about it.
Since you are already past the first world creation and the media is cached, you will probably never have a problem again even with version 1.0.
I have tried the test described above a bunch of times on different computers to test the changes in v 1.0.1 and haven't seen any problems.
The game experience had started quite nice with a custom main menu and a BGM, but I then found myself lost into too many inputs with no instructions whatsoever. It feels very "developer"-oriented, with a lot of written parameters on the screen (some of them can be easily converted into icons, like the hunger, maybe placed near the health). I know there are instructions here on CDB, but players are not expected to check out a manual before playing: the game should be able to explain itself to them, whether it is via tutorials, hints etc.
Also, the very first launch didn't work, I had to make another world, and I'm personally not a fan of round objects in voxel worlds. Having cuboids for most of the objects would make the game way more lightweight (it took a lot to download compared to other games) and possibly nicer
Press I to open the inventory formspec and click the "Help" button for instructions.
Can you explain what happened when the very first launch didn't work?
There was an issue with the loading sequence and Minetest copying files to the cache directory that affected older computers.
This issue would occur only on the first launch, since that is the only time files are copied to the cache directory.
That should be fixed since the upate last night (v 1.0.1).
If there are any remaining issues, I would like to fix them.
Sure: sky loaded but it was empty all around me, probably there wasn't even the ground. I'm happy to see fixes these fast :)
Do you know if you were using version 1.0.1 at the time?
Did you see any messages on the right side of the screen such as "Preparing the world, please wait..."?
The reason I am asking is I think that this is probably fixed already.
If you want to test it to make sure, you can do the following:
* Update Moontest to version 1.0.1
* Delete your Minetest cache directory. (For me this was at $HOME/.cache/minetest)
* In your minetest.conf file, remove the line "first_run = true"
* Create a new world.
This should simulate a fresh install of the game.
Minetest will be forced to cache media and you should see "Preparing the world, please wait..." when the game starts.
If you're not interested in testing it, don't worry about it. Since you are already past the first world creation and the media is cached, you will probably never have a problem again even with version 1.0.
I have tried the test described above a bunch of times on different computers to test the changes in v 1.0.1 and haven't seen any problems.
I'm sure I was on 1.0, so this should have been fixed
Ok. Thanks for letting me know!