Controls are bad, but not as bad as they could be, when using the WASD keys, you'll go in the direction you probably intended.
Going up and down is where most of the problem is at, the camera and the body of the snake get in the way of an enjoyable and smooth experience.
This is a clear case where less is more, a 2D snake clone, or one where the snake actually manouvers on 3D terrain but still moves in 2 dimensions (with the ocasional jump/climbing up hills/walls) would've been more original and more easily executed and fun.
Sound design is next to none but that's alright, since it's just snake, artwork and modeling could be improved upon.
Extra credit for programming everything as far as I checked. Props to the author.
As of now the game has potential post-jam if the camera and movement issues are addressed, since it's a good snake game with a twist.
Controls are bad, but not as bad as they could be, when using the WASD keys, you'll go in the direction you probably intended. Going up and down is where most of the problem is at, the camera and the body of the snake get in the way of an enjoyable and smooth experience.
This is a clear case where less is more, a 2D snake clone, or one where the snake actually manouvers on 3D terrain but still moves in 2 dimensions (with the ocasional jump/climbing up hills/walls) would've been more original and more easily executed and fun.
Sound design is next to none but that's alright, since it's just snake, artwork and modeling could be improved upon.
Extra credit for programming everything as far as I checked. Props to the author.
As of now the game has potential post-jam if the camera and movement issues are addressed, since it's a good snake game with a twist.