I think that, to me, this is the most polished and fun game to play of the whole 2021 jam. I'm not that into puzzle games, but this was very fun and challenging to play. The humour adds personality and little breaks from the challenge, alongside levels that don't tend to be repetitive, always adding something new.
My only critique is how much the game punishes players, making them start from the very beginning when they fail a level (that's what happened to me in the one requiring spatial memory, and I refused to start again). Infinite potions or making people restart that specific level might be a better solution that avoids excessive frustration
Thanks! Thinking about level design was quite difficult and I tested it with a few people to make sure that the level progression was not too easy or difficult. I meant for the repetition of the game to allow players to find more optimal solutions to earlier puzzles, but it's clear that this is more frustrating than enjoyable. I am considering a few different solutions to that problem.
Hi, your last point was a common pain point among many players. In the latest version of Alter, you are given the option to continue playing with additional potions. Thanks for the feedback!
Also, thanks for using my game in your recent PR on screenshot images! I had no idea that the ContentDB screenshot was not the one used in the content browser, and I must have skipped over that section in the docs.
I think that, to me, this is the most polished and fun game to play of the whole 2021 jam. I'm not that into puzzle games, but this was very fun and challenging to play. The humour adds personality and little breaks from the challenge, alongside levels that don't tend to be repetitive, always adding something new.
My only critique is how much the game punishes players, making them start from the very beginning when they fail a level (that's what happened to me in the one requiring spatial memory, and I refused to start again). Infinite potions or making people restart that specific level might be a better solution that avoids excessive frustration
Thanks! Thinking about level design was quite difficult and I tested it with a few people to make sure that the level progression was not too easy or difficult. I meant for the repetition of the game to allow players to find more optimal solutions to earlier puzzles, but it's clear that this is more frustrating than enjoyable. I am considering a few different solutions to that problem.
Hi, your last point was a common pain point among many players. In the latest version of Alter, you are given the option to continue playing with additional potions. Thanks for the feedback!
Also, thanks for using my game in your recent PR on screenshot images! I had no idea that the ContentDB screenshot was not the one used in the content browser, and I must have skipped over that section in the docs.
You're very welcome :) I only keep the best games installed <3