A great experience when you know what you're doing, but the crusade against formspecs makes the game very hard to pick up. I recommend adding an in-game guide of some kind, as I initially thought this was a terrible game before actually learning what it is.
Overall a good game, 8.6/10.
Have you looked where the inventory screen used to be? There's a pretty extensive guide in there already, which is careful to avoid spoilers, but still includes a complete achievement/"hint" system (though the hints themselves are behind on maintenance).
I wanted the game itself to be spoiler-free, so that players would know that they wouldn't accidentally read the solution for a puzzle they were hell-bent on solving for themselves. The intent was to have external resources like the wiki contain the detailed/spoilery info, but everyone wants to READ the wiki but nobody wants to WRITE in it. As of right now, YouTube is probably the best resource for spoilers.
I personally love this part of the game. It reminds me of the old turn based games where you had to type phrases and guess what to do next to move on to the next situation. I still remember playing a game on an old floppy disk and a lady was laying on the grass. I had to type: "roll her over in the clover"
A great experience when you know what you're doing, but the crusade against formspecs makes the game very hard to pick up. I recommend adding an in-game guide of some kind, as I initially thought this was a terrible game before actually learning what it is. Overall a good game, 8.6/10.
Have you looked where the inventory screen used to be? There's a pretty extensive guide in there already, which is careful to avoid spoilers, but still includes a complete achievement/"hint" system (though the hints themselves are behind on maintenance).
It didn't really help me. It's very vague. Hinting at things is fine, but it gets annoying when everything is a hint and nothing is explicitly stated.
I wanted the game itself to be spoiler-free, so that players would know that they wouldn't accidentally read the solution for a puzzle they were hell-bent on solving for themselves. The intent was to have external resources like the wiki contain the detailed/spoilery info, but everyone wants to READ the wiki but nobody wants to WRITE in it. As of right now, YouTube is probably the best resource for spoilers.
I personally love this part of the game. It reminds me of the old turn based games where you had to type phrases and guess what to do next to move on to the next situation. I still remember playing a game on an old floppy disk and a lady was laying on the grass. I had to type: "roll her over in the clover"
Well, that makes sense I guess. Although, if the medthods were more similar to real life I'd've found it a lot simpler picking up the game.