If you happen to enjoy making numbers grow bigger, Stella is the game for you.
Paramount requirement for this type of gameplay is the infinite inventory size; I also liked the hexagonal playing field, nice touch.
Having to swap tool to mine different resources isn't enough to keep me interested, though; it's a bit boring in the long run...
unless you are really all about clicker games! B)
It's a fresh direction for the engine, so let's see what the future holds!
Post- Jam development should focus on:
adding new systems for the collection of some resources (e.g. placeable explosives, feeding a creature for its byproduct, etc...);
polishing player experience (e.g. adding a soundtrack, fixing formspecs cutting out, maybe defining a better artstyle for some assets, maybe adding an ending).
If you happen to enjoy making numbers grow bigger, Stella is the game for you. Paramount requirement for this type of gameplay is the infinite inventory size; I also liked the hexagonal playing field, nice touch.
Having to swap tool to mine different resources isn't enough to keep me interested, though; it's a bit boring in the long run... unless you are really all about clicker games! B) It's a fresh direction for the engine, so let's see what the future holds!
Post- Jam development should focus on:
adding new systems for the collection of some resources (e.g. placeable explosives, feeding a creature for its byproduct, etc...);
polishing player experience (e.g. adding a soundtrack, fixing formspecs cutting out, maybe defining a better artstyle for some assets, maybe adding an ending).
A neat zen minigame