First of all, there is an AI regulating how the other participants work. That alone deserves a thumb up.
Then, the author took care of the aesthetic, both with a custom main menu, a nice soundtrack and a clear UI/UX (power-ups as symbols, visible effects, a menu where to pick your driver): all these things require a lot of effort, so chapeau for the work done, especially considering that there was a window of time of 20 days.
My critiques derive from the laggy camera and the overall speed. About the former, I don't know if it's because of a MT limitation (with the author trying to find a workaround), but it makes me also think about whether MT can actually feature fast paced games like racing games or not. I should investigate the code to have an answer but... I'll leave the pleasure to others. About the overall speed, I think it was too slow, and that the turbo boost was too short.
The game is definitely not finished (for instance, there are no laps) and I don't know if it's well suited for an engine like MT, but I expect to see at least a special mention to this: congratulations to the author.
(as I've said below another 2021 Jam game, consider converting it into a minigame with arena_lib)
I'm not interested in making it into an absolute mod soup - I'm more interested in making a full game that is self contained, rather than just doing everything at once, and sucking for it.
Boosts are intentionally kept short - as you need to manage the trick known as drift snaking, where you continously use drift boosts to stay at max speed.
Boost pads can be configured to have longer or shorter boosts - and addon tracks can be entirely different in appearance and stats.
First of all, there is an AI regulating how the other participants work. That alone deserves a thumb up.
Then, the author took care of the aesthetic, both with a custom main menu, a nice soundtrack and a clear UI/UX (power-ups as symbols, visible effects, a menu where to pick your driver): all these things require a lot of effort, so chapeau for the work done, especially considering that there was a window of time of 20 days.
My critiques derive from the laggy camera and the overall speed. About the former, I don't know if it's because of a MT limitation (with the author trying to find a workaround), but it makes me also think about whether MT can actually feature fast paced games like racing games or not. I should investigate the code to have an answer but... I'll leave the pleasure to others. About the overall speed, I think it was too slow, and that the turbo boost was too short.
The game is definitely not finished (for instance, there are no laps) and I don't know if it's well suited for an engine like MT, but I expect to see at least a special mention to this: congratulations to the author.
(as I've said below another 2021 Jam game, consider converting it into a minigame with arena_lib)
I'm not interested in making it into an absolute mod soup - I'm more interested in making a full game that is self contained, rather than just doing everything at once, and sucking for it.
Boosts are intentionally kept short - as you need to manage the trick known as drift snaking, where you continously use drift boosts to stay at max speed.
Boost pads can be configured to have longer or shorter boosts - and addon tracks can be entirely different in appearance and stats.