GAME DESCRIPTION:
Invector is a karting game that heavily bases itself upon some of the more popular entries in this field, such as Mario Kart.
RATINGS:
Visual Appeal: 20/20
Sound/Audio Design: 20/20
Completeness: 25/30
License: 30/30
Originality: 30/50
Gameplay: 50/50
Performance: 50/50
User Friendly/Intuitive: 95/100
Codebase: 150/150
FINAL SCORE: 420/450
FINAL THOUGHTS:
Some modders and game developers stay within the constraints of the engine. Jordach has been known to make demonstrations displaying how far the engine can really be pushed, contrary to public belief. From a technical standpoint, Invector really is an amazing demonstration of this. From the very good AI to the even better nature of this being able to support custom maps, Invector really is a game that has potential to be played, as, well, a game.
Visual Appeal scored high because: High quality assets, all created by the author.
Sound/Audio Design scored high because: High quality SFX and soundtrack.
Completeness scored high because: There is no end to the race once it starts.
License scored high because: Work is licensed.
Originality scored high because: It's a great game, but the concept has been done many times already. The unique uses of items does give it an original feel.
Gameplay scored high because: With cinematic camera enabled, it's a smooth experience and you can hardly tell that the other karts are just simply AI.
Performance scored high because: Simply outstanding, considering how far this game pushes the engine.
User Friendly/Intuitive scored high because: Simple controls, however instructions are not displayed in game. However, the do adopt standard player movement controls.
Codebase scored high because: Codebase is clean and surprisingly well-managed given the time constraints.
GAME DESCRIPTION: Invector is a karting game that heavily bases itself upon some of the more popular entries in this field, such as Mario Kart.
RATINGS:
Visual Appeal: 20/20
Sound/Audio Design: 20/20
Completeness: 25/30
License: 30/30
Originality: 30/50
Gameplay: 50/50
Performance: 50/50
User Friendly/Intuitive: 95/100
Codebase: 150/150
FINAL SCORE: 420/450
FINAL THOUGHTS: Some modders and game developers stay within the constraints of the engine. Jordach has been known to make demonstrations displaying how far the engine can really be pushed, contrary to public belief. From a technical standpoint, Invector really is an amazing demonstration of this. From the very good AI to the even better nature of this being able to support custom maps, Invector really is a game that has potential to be played, as, well, a game.
EVALUATION:
Visual Appeal scored high because: High quality assets, all created by the author.
Sound/Audio Design scored high because: High quality SFX and soundtrack.
Completeness scored high because: There is no end to the race once it starts.
License scored high because: Work is licensed.
Originality scored high because: It's a great game, but the concept has been done many times already. The unique uses of items does give it an original feel.
Gameplay scored high because: With cinematic camera enabled, it's a smooth experience and you can hardly tell that the other karts are just simply AI.
Performance scored high because: Simply outstanding, considering how far this game pushes the engine.
User Friendly/Intuitive scored high because: Simple controls, however instructions are not displayed in game. However, the do adopt standard player movement controls.
Codebase scored high because: Codebase is clean and surprisingly well-managed given the time constraints.