I appreciate the custom menu where to choose your character and the fact that those are actually animated. Yet, in that menu there are way too many things (leaderboard, instructions) and, speaking about instructions, I didn't even notice them in the first run.
Gameplay in general feels kind of too much slow paced if you don't take some specific power up, which makes the game not that fun - especially because it's easier to blow yourself up by accident than killing someone else. Maybe with some work it can become a nice mode to play
Hey, thanks for your review! It would definately make it better to split up the main menu.
Also, it would be good to have a section in the instructions that give tips on strategy, game goals, etc, instead of just item and map descriptions.
Some of these issues are due to the time constriants, but hey, without the time constriants it wouldnt exist lol.
Aa far as needing to get powerups for a fun game, thats the whole point! The powerups are supposed to be THE gameplay element that makes this fun. That should have been made more clear. I think thogh, that the powerups are common enough that you can get to fun gameplay quite quickly. A few powerups are considered essential and you should try to get them every game: spring (lets you thow bombs that you are in) and punch (lets you push bombs you are next to). If you spend some time in the game, you quickly learn how to not blow yourself up and how to trap other players with the bombs (one common strategy is to place a bomb at the entrance of a hole that another player has just entered, blocking them from exiting the hole. If they have the punch powerup you will need to place two, to block the first from being punched.) Another strategy is to collect lots of tnt so players are more likely to be causght in the far-reaching explosions. A third strategy is to get the compass, which makes your explosions go diagonally as well as orthagonally, which can trick players who think theyre safe. In my experience, only very rarely does the game last the full 3 minutes until sudden death, when bombs start appearing randomly. Quite often, games are won through strategy and pvp gameplay enabled by the unique collection of powerups each player has obtained.
I appreciate the custom menu where to choose your character and the fact that those are actually animated. Yet, in that menu there are way too many things (leaderboard, instructions) and, speaking about instructions, I didn't even notice them in the first run.
Gameplay in general feels kind of too much slow paced if you don't take some specific power up, which makes the game not that fun - especially because it's easier to blow yourself up by accident than killing someone else. Maybe with some work it can become a nice mode to play
Hey, thanks for your review! It would definately make it better to split up the main menu. Also, it would be good to have a section in the instructions that give tips on strategy, game goals, etc, instead of just item and map descriptions.
Some of these issues are due to the time constriants, but hey, without the time constriants it wouldnt exist lol.
Aa far as needing to get powerups for a fun game, thats the whole point! The powerups are supposed to be THE gameplay element that makes this fun. That should have been made more clear. I think thogh, that the powerups are common enough that you can get to fun gameplay quite quickly. A few powerups are considered essential and you should try to get them every game: spring (lets you thow bombs that you are in) and punch (lets you push bombs you are next to). If you spend some time in the game, you quickly learn how to not blow yourself up and how to trap other players with the bombs (one common strategy is to place a bomb at the entrance of a hole that another player has just entered, blocking them from exiting the hole. If they have the punch powerup you will need to place two, to block the first from being punched.) Another strategy is to collect lots of tnt so players are more likely to be causght in the far-reaching explosions. A third strategy is to get the compass, which makes your explosions go diagonally as well as orthagonally, which can trick players who think theyre safe. In my experience, only very rarely does the game last the full 3 minutes until sudden death, when bombs start appearing randomly. Quite often, games are won through strategy and pvp gameplay enabled by the unique collection of powerups each player has obtained.