Finally something that feels like its own game with SFX, MSX and custom texturing & HUD. It gets a little repetitive with the same grey brick walls and music, but it's worth exploring several times. The bugs that it does suffer are bearable and there are no huge UX blunders either. I see a great future for it if the author improves it.
The music and a slick looking UI will get you going and ready to play. When you land into the world, you may find it pretty monotonous pretty quick. However, since some of the other reviews I read revealed things I hadn't seen, and I myself discovered more on successive playthroughs/attempts, there's variety out there, it's just a bit sparse at first. I don't know what to say about the inconsistency of props and guards that I found throughout the jail, whether it's good or bad. Finishing your game can be a little anticlimactic and I didn't realise the air in front of me was indeed my escape.
There are two stats to manage: Health and sprint. There is a variety of food, beverages, enemies and weapons to be found. Play it multiple times to discover more. Be aware some enemies are plain-clothed.
The bugs have to be acknowledged: Health sometimes won't show, there are randomly dark areas, dynamite blowing up the light, you can cheese it by digging the walls (why are they diggable??), guards that deliberately try to avoid eye contact and pretend they don't see you or who like to stare at the wall for long periods.
The inability to save a game in progress is a little frustrating. The main menu should only show if no level is in progress.
Conclusion: Play it blind for the joy of discovery, bear with the monotony and bugs for a little bit. If not, be hopeful that the author will improve the game later enough for you to enjoy it.
I don't know what your plans are for the game but here's some of my ideas mostly for more variety.
A variety of wall, floor and ceiling texture varieties to break monotony.
More than just corridors. Prisoner cells, guards' breakrooms, gymnasiums.
Curated singleplayer campaign with human-designed levels and some kind of plot involving a goal like breaking a prisoner out of maximum security in another wing and then escaping, or maybe defeating the big bad superintendent.
Guns maybe? I certainly get some Wolfenstein/Doom vibes walking around all these corridors.
Thanks so much for the nice review!
Yes there is a lot to improve, yeah that's a great idea to implement multiple textures to break stuff up.
If I could figure out how to add prison cells and such, I'll definanalty do that.
Yeah the campaign would be a good idea, I plan on adding differnt styles in the future; haunted house, mineshaft, dungeon, etc.
I tried adding guns, but feel into problems, I'll take a differnent approarch at that and try to add that.
Finally something that feels like its own game with SFX, MSX and custom texturing & HUD. It gets a little repetitive with the same grey brick walls and music, but it's worth exploring several times. The bugs that it does suffer are bearable and there are no huge UX blunders either. I see a great future for it if the author improves it.
The music and a slick looking UI will get you going and ready to play. When you land into the world, you may find it pretty monotonous pretty quick. However, since some of the other reviews I read revealed things I hadn't seen, and I myself discovered more on successive playthroughs/attempts, there's variety out there, it's just a bit sparse at first. I don't know what to say about the inconsistency of props and guards that I found throughout the jail, whether it's good or bad. Finishing your game can be a little anticlimactic and I didn't realise the air in front of me was indeed my escape.
There are two stats to manage: Health and sprint. There is a variety of food, beverages, enemies and weapons to be found. Play it multiple times to discover more. Be aware some enemies are plain-clothed.
The bugs have to be acknowledged: Health sometimes won't show, there are randomly dark areas, dynamite blowing up the light, you can cheese it by digging the walls (why are they diggable??), guards that deliberately try to avoid eye contact and pretend they don't see you or who like to stare at the wall for long periods.
The inability to save a game in progress is a little frustrating. The main menu should only show if no level is in progress.
Conclusion: Play it blind for the joy of discovery, bear with the monotony and bugs for a little bit. If not, be hopeful that the author will improve the game later enough for you to enjoy it.
Comments: Ideas for improvement
Ideas thread
I don't know what your plans are for the game but here's some of my ideas mostly for more variety.
Thanks so much for the nice review! Yes there is a lot to improve, yeah that's a great idea to implement multiple textures to break stuff up. If I could figure out how to add prison cells and such, I'll definanalty do that. Yeah the campaign would be a good idea, I plan on adding differnt styles in the future; haunted house, mineshaft, dungeon, etc. I tried adding guns, but feel into problems, I'll take a differnent approarch at that and try to add that.
Thanks,
-StarNinjas