The control scheme is about as intuitive as it can be in 3D space, just takes some learning. The gameplay requires intense spatial reasoning which I think is fine. Even if some people are better than others at it, that's just how it goes, much like how not everyone has the aptitude to be a l33t FPS 360 no-scope sniper with impeccable reflexes. As far as gameplay is concerned, you can't go wrong.
However, Snake 3D suffers from problems present in other mods like advtrains and digtron, where the camera rotation will be lost while attached to a moving entity. Add to this the way it moves in discrete increments and the attached segments of the snake is jarring and the net result is it is just not good for people like myself who are prone to motion sickness. Others have also pointed out how limiting the camera to within the rectangular prism of gameplay is unhelpful.
Conclusion: Play it if you don't get motion sick easily, avoid otherwise.
The control scheme is about as intuitive as it can be in 3D space, just takes some learning. The gameplay requires intense spatial reasoning which I think is fine. Even if some people are better than others at it, that's just how it goes, much like how not everyone has the aptitude to be a l33t FPS 360 no-scope sniper with impeccable reflexes. As far as gameplay is concerned, you can't go wrong.
However, Snake 3D suffers from problems present in other mods like advtrains and digtron, where the camera rotation will be lost while attached to a moving entity. Add to this the way it moves in discrete increments and the attached segments of the snake is jarring and the net result is it is just not good for people like myself who are prone to motion sickness. Others have also pointed out how limiting the camera to within the rectangular prism of gameplay is unhelpful.
Conclusion: Play it if you don't get motion sick easily, avoid otherwise.
Thank you for this review. I hope you will recover soon. o.O
I will add a motion sickness warning.