It's a simple 3d snake minigame port, good Game Jam target; the problem is that it could be implemented much better. I'm sorry to say, but the movement, coupled with the free- roaming camera, almost made me nauseous. I may be biased, as I'm not a fan of 3d snake in general, I guess; but if it's too much for me to play, I can't ignore that...
The simplicity is its main strength, as it has a solid foundation for impovements. It has in- file configuration options; nice to have nonetheless. The gameplay is solid, ofc, for players who want to challenge themselves (and their stomach) with this minigame. I'm looking forward to changes that will provide a smoother experience for players the most.
Post- Jam development should focus on:
polishing player experience (e.g. make movement less finnicky, make smoother camera movements when teleporting, allow the 3rd person camera to exit the arena boundaries to avoid blocking players' view);
consider turning it into an open- world game;
reshow formspecs if closed (it might be an engine bug);
At first I implemented it with a fixed camera movement and fixed corresponding controls,
but this didn't work well, because you could see almost nothing of your surroundings.
I tried to fix this by changing the eye offset and field of view, but this just made it more awkward.
So I think the current movement mechanics work the best, but a smother movement (not teleporting) is definitely desirable.
It's a simple 3d snake minigame port, good Game Jam target; the problem is that it could be implemented much better. I'm sorry to say, but the movement, coupled with the free- roaming camera, almost made me nauseous. I may be biased, as I'm not a fan of 3d snake in general, I guess; but if it's too much for me to play, I can't ignore that...
The simplicity is its main strength, as it has a solid foundation for impovements. It has in- file configuration options; nice to have nonetheless. The gameplay is solid, ofc, for players who want to challenge themselves (and their stomach) with this minigame. I'm looking forward to changes that will provide a smoother experience for players the most.
Post- Jam development should focus on:
polishing player experience (e.g. make movement less finnicky, make smoother camera movements when teleporting, allow the 3rd person camera to exit the arena boundaries to avoid blocking players' view);
consider turning it into an open- world game;
reshow formspecs if closed (it might be an engine bug);
allow changing settings in Minetest settings GUI.
Don't be discouraged, and keep improving it! :D
At first I implemented it with a fixed camera movement and fixed corresponding controls, but this didn't work well, because you could see almost nothing of your surroundings. I tried to fix this by changing the eye offset and field of view, but this just made it more awkward.
So I think the current movement mechanics work the best, but a smother movement (not teleporting) is definitely desirable.
I see, well I'm curious how it will turn out, in the end; I'll check this out again to see if it changes my mind. ;) Good luck!