We went through a large list of potential algorithms to find what we thought were the best candidates for difficulty, reaching the objective estimate of 1) Kruskal's. 2) Prim's Modified (lowest weight branch approach). 3) Recursive Backtracking. and 4) Wilson's algorithm. Since this mod generates using Wilson's algorithm, we are successfully able to translate that into our project, after having difficulty finding any functioning block-based maze generators.
I would also enjoy if your mod were able to generate using other algorithms, and put various types of bounding walls around the edges, and have an option that ensures it is a perfect maze with only one solution. Using 2/16 obsidian slab walls (moreblocks saw table) and other slab options to better fit commonplace maze generators would be a good option aswell.
I really enjoyed your club and other maps -- there is a lot of creativity and atmosphere in this mod. Excellent work.
We went through a large list of potential algorithms to find what we thought were the best candidates for difficulty, reaching the objective estimate of 1) Kruskal's. 2) Prim's Modified (lowest weight branch approach). 3) Recursive Backtracking. and 4) Wilson's algorithm. Since this mod generates using Wilson's algorithm, we are successfully able to translate that into our project, after having difficulty finding any functioning block-based maze generators.
I would also enjoy if your mod were able to generate using other algorithms, and put various types of bounding walls around the edges, and have an option that ensures it is a perfect maze with only one solution. Using 2/16 obsidian slab walls (moreblocks saw table) and other slab options to better fit commonplace maze generators would be a good option aswell.
I really enjoyed your club and other maps -- there is a lot of creativity and atmosphere in this mod. Excellent work.