Yes, I'm aware this is basically a Super Mario clone that needs polishing, but hey, I've had fun. I've appreciated the hidden areas and the general cure for the artistic side (sound when jumping, BGMs, a texture pack that fits with the genre), and too bad the player can't be shifted when standing on a moving platform - but I'd say that's an engine limitation.
At this state of development, my only critique is that a good level design can completely change the game: money can be used to guide the player, to give them some challenge, and not randomly spreading them through the map Spyro-style makes the act of collecting feel rewarding; also, I'd shrink some places here and there. In general, I hope to see something more curated in the future on this aspect (no matter what level of difficulty the author is aiming for).
I'm definitely going to keep this one installed to see what comes next: maybe time has come to have nice platforms on Minetest too. Go for it :D
Yes, I'm aware this is basically a Super Mario clone that needs polishing, but hey, I've had fun. I've appreciated the hidden areas and the general cure for the artistic side (sound when jumping, BGMs, a texture pack that fits with the genre), and too bad the player can't be shifted when standing on a moving platform - but I'd say that's an engine limitation.
At this state of development, my only critique is that a good level design can completely change the game: money can be used to guide the player, to give them some challenge, and not randomly spreading them through the map Spyro-style makes the act of collecting feel rewarding; also, I'd shrink some places here and there. In general, I hope to see something more curated in the future on this aspect (no matter what level of difficulty the author is aiming for).
I'm definitely going to keep this one installed to see what comes next: maybe time has come to have nice platforms on Minetest too. Go for it :D