I had fun playing this, up to a point. The only issue that I currently have with this game is that when you run out of vials you have no choice but to restart the entire game from chamber 1. This is such a small thing that completely ruins it for me. Especially since your vials dont get completely reset and just get added on, meaning you could've used 1 too many vials a few chambers ago and it makes the next one impossible to complete.
Either reset the vials to a full stack every chamber, give the player unlimited vials, or make it so losing just brings you back to the last chamber.
A really fun concept completely soured by the game over mechanic. I think a lot of people will just say I'm raging and maybe I am, but I genuinely can't imagine having to restart the entire game because a mistake made a few chambers ago.
Hi, thanks for the feedback. When I first introduced that mechanic, I included an added handicap that is modified on each game restart. I imagined that players would like to retry levels with faster solutions, but obviously that was not how it was perceived. In the latest version of Alter, the Metallic Voice gives you the option to continue playing without starting from the first room. Does this address your concerns?
I had fun playing this, up to a point. The only issue that I currently have with this game is that when you run out of vials you have no choice but to restart the entire game from chamber 1. This is such a small thing that completely ruins it for me. Especially since your vials dont get completely reset and just get added on, meaning you could've used 1 too many vials a few chambers ago and it makes the next one impossible to complete. Either reset the vials to a full stack every chamber, give the player unlimited vials, or make it so losing just brings you back to the last chamber.
A really fun concept completely soured by the game over mechanic. I think a lot of people will just say I'm raging and maybe I am, but I genuinely can't imagine having to restart the entire game because a mistake made a few chambers ago.
Hi, thanks for the feedback. When I first introduced that mechanic, I included an added handicap that is modified on each game restart. I imagined that players would like to retry levels with faster solutions, but obviously that was not how it was perceived. In the latest version of Alter, the Metallic Voice gives you the option to continue playing without starting from the first room. Does this address your concerns?