3 or 4 days ago i found out about you natural slopes mod - and thought this is what i always wanted - being a bit tired from the totally squared look
- nice idea and great work @ karamel!
but soon ended a bit disappointed, cause the mathematical strait slopes an the stairs both seemed not that natural to me.
(and that the mod's support only vanilla (and a bit +) and Hades rev. Minetest.)
But i wondered about a solution, if a simple modifying of your strait objects with some more vertices, and different normals could lead to an improved overall impression,
even if with part optical illusion.
At first i tried several 3d-, node- and mesh-editors all with different kind of struggle to import, subdivide and export in functional .obj s and got a bit disappointed again by this waste of time!
So i dived into the specs of alias wavefront .obj and used some plane sheet of paper and a text editor instead (i was faster to the point as with the best working of those editors mentioned).
And now here it is: A set of new object free for everyone to copy to ..\mods\naturalslopeslib\models
and of cause for you to make it public availble as additional sub set/ setting perhaps call it "Dan's" "bumpy" or "approx" smooth...
maybe i find a way to add some screenshots, or to post the created .obj s
3 or 4 days ago i found out about you natural slopes mod - and thought this is what i always wanted - being a bit tired from the totally squared look - nice idea and great work @ karamel! but soon ended a bit disappointed, cause the mathematical strait slopes an the stairs both seemed not that natural to me. (and that the mod's support only vanilla (and a bit +) and Hades rev. Minetest.) But i wondered about a solution, if a simple modifying of your strait objects with some more vertices, and different normals could lead to an improved overall impression, even if with part optical illusion. At first i tried several 3d-, node- and mesh-editors all with different kind of struggle to import, subdivide and export in functional .obj s and got a bit disappointed again by this waste of time! So i dived into the specs of alias wavefront .obj and used some plane sheet of paper and a text editor instead (i was faster to the point as with the best working of those editors mentioned). And now here it is: A set of new object free for everyone to copy to ..\mods\naturalslopeslib\models and of cause for you to make it public availble as additional sub set/ setting perhaps call it "Dan's" "bumpy" or "approx" smooth...
maybe i find a way to add some screenshots, or to post the created .obj s
Thanks for the feedback and contribution. Your rough models are now included in naturalslopeslib v1.5 and available for all games.
To use them, simply select the "Rough" rendering mode in the mod settings.