you see, there're MANY color problems (like green dandelions, blue steel, etc) and it has too much green and blue colors
currently most of them fixed, but not everything (btw, i'm trying to fix it in my PR for this texture pack)
it isn't so mine¢raft-alike: colors mostly don't match with MC ones, forms of items (e.g. carrot, apple, ingot, meat textures, etc) are illogical and not MC-alike, but aesthetic is mostly here
after tweaking this TP a bit by manual recoloring and replacing some textures with _alt ones (for example: netherrack, water texture...) it looks nice and can be used as a really good alternative to default MCL (PixelPerfection) or default MTG textures
but if you dunno how/are too lazy to do this and recently switched from mine¢raft to minetest/mineclone - don't use refi, use mtg4mcl or alt_tp
you see, there're MANY color problems (like green dandelions, blue steel, etc) and it has too much green and blue colors
currently most of them fixed, but not everything (btw, i'm trying to fix it in my PR for this texture pack)
it isn't so mine¢raft-alike: colors mostly don't match with MC ones, forms of items (e.g. carrot, apple, ingot, meat textures, etc) are illogical and not MC-alike, but aesthetic is mostly here
after tweaking this TP a bit by manual recoloring and replacing some textures with
_alt
ones (for example: netherrack, water texture...) it looks nice and can be used as a really good alternative to default MCL (PixelPerfection) or default MTG texturesbut if you dunno how/are too lazy to do this and recently switched from mine¢raft to minetest/mineclone - don't use refi, use mtg4mcl or alt_tp
my rating for this texture pack is:
Hey, thanks! Yea, I understand my unique take on some things may not suit everyone's tastes. But, I appreciate the honest, and supportive review!
yeah, a lot of stuff needs new palettes, but the pixel art is there for sure.