This mod contributes heavily to the infrastructure of any Minetest server. It allows paths to cross across the server, perfect for walking. These can be integrated into infrastructure quite naturally, and offer good possibilities when looking for a place to settle, upkempt paths crossing unloaded mapblocks.
I have personally integrated them with my server's infrastructure and have protected them from harm.
You said that you protected it from harm.
How did you do that?
Its a plus that will be genius to have as an option to the MOD.
Did you just put protection block all along the path or you add some command to protect it befor you create the map?
I have to mention that i dont have a lot of knoledge to do it myself but i will love to learn! :-)
In my opinion the path should be protected at the creation of the map at least for the server.
But as most of the time there is a team on public servers it would be better to have the possibility to add or remove players as the server evolves.
As for the location of the blocks I would see them either at the same height as the floor or 1 block below and in the middle of the road of course.
This mod contributes heavily to the infrastructure of any Minetest server. It allows paths to cross across the server, perfect for walking. These can be integrated into infrastructure quite naturally, and offer good possibilities when looking for a place to settle, upkempt paths crossing unloaded mapblocks.
I have personally integrated them with my server's infrastructure and have protected them from harm.
Hello!
You said that you protected it from harm. How did you do that? Its a plus that will be genius to have as an option to the MOD. Did you just put protection block all along the path or you add some command to protect it befor you create the map? I have to mention that i dont have a lot of knoledge to do it myself but i will love to learn! :-)
Seeing as i made this comment almost a year ago, i have no idea.
Maybe i just told people not to or rebuilt them. Maybe i protected a few. I have no idea.
Maybe later on, i might add some protection blocks to the generation algorithm.
Oh wait, i remember, i protected them manually using the areas mod. Maybe later i could put in some protector blocks into the generation logic,
yes it would be really nice to have the protection integrated to the card creation
Who should protection belong to? The server admin? A series of people inside a conf file?
Oh and also, where should the protection blocks go? Inside the pillar in its entirety? In one pillar side?
In my opinion the path should be protected at the creation of the map at least for the server. But as most of the time there is a team on public servers it would be better to have the possibility to add or remove players as the server evolves.
As for the location of the blocks I would see them either at the same height as the floor or 1 block below and in the middle of the road of course.